this post was submitted on 10 Oct 2024
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Being consistent is actually the hardest part of the games for me...
I was talking about persistence, as in not giving up. Persistence is a must for souls games so you're going to have to like the process of failing a lot and then finally getting the relief that comes at the very end.
Oh lol I totally misread that. 🤣
Of course you're correct: persistence is key and much more important than consistency (as in: perfectly nail every dodge, which is my problem).
Like many others already said: Probably the best take is to "understand" that dying is not failure but part of the progression system. But instead of grinding experience points to progress your character (which is totally possible in dark souls) you grind real experience by repeating difficult parts over and over again and progress as a player.
It's actually extremely clever game design.