this post was submitted on 03 Oct 2024
396 points (98.1% liked)
PC Gaming
8765 readers
618 users here now
For PC gaming news and discussion.
PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
founded 2 years ago
MODERATORS
We need more asynchronous game mechanics
What is an example of an async game mech?
Death stranding where people built structures for other people in the world is one.
Minecraft servers where you gather resources for your friend and put a sign up with a message.
Anything where you can interact with each other but don’t have to be logged in at the same time.
I always thought the messages left by other players in Dark Souls was such a cool mechanic.
They could be helpful, letting the player know to be wary of danger, or they could be completely disingenuous and trick the player into jumping off a cliff and dying.
I always labored over whether or not to take a leap of faith based on other players' messages cause it was a toss-up whether they were being helpful or trolling, lol.
SimCity's cooperative structure building - anything where the group has to earn "points". PvP asynchronous mechanics are essentially anything where a player can be attacked while offline.
Thanks for the explanation. I've only played one game like that, but it is super fun; Neptune's Pride. It's free and web based, id highly recommend it.