this post was submitted on 22 Sep 2024
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Linux Gaming

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Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

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[–] PenisDuckCuck9001@lemmynsfw.com 28 points 2 days ago* (last edited 2 days ago) (1 children)

I hope it becomes possible to have steam games that run on arm64 and (eventually) risc-v linux. You actually can get at least some frames on those pi-like dev boards if whatever you're trying to play is compiled for arm64 and whatever os you're running has a high enough opengl version.

Sucks that blender needs such a high opengl version but besides that, the knockoff pi I've been tinkering with is reasonably good with a few caveats. The framebuffer on mine is really slow though, I think a dos era pci card would be an improvement even, it's astonishing how bad it is when doing something that isn't opengl accelerated. Wish they made pis with either parralel pci edge connectors or pci-e slots. If I ever get around to diy-ing and arm64 board it's going to be just so I can mod an fpga on to the cpus parralel bus it to use it as a pci chipset.

[–] mox@lemmy.sdf.org 5 points 2 days ago (1 children)

FYI, a few single-board computers with PCIe slots exist already. If web searching doesn't find them, asking in this community might help:

!sbcs@lemux.minnix.dev

[–] PenisDuckCuck9001@lemmynsfw.com 2 points 2 days ago* (last edited 2 days ago)

I want a pi with a gt210 somehow. Hacking the vbe extensions to work would be hard (since its stored as x86 code) but it should be possible to come up with a device-specific series of arm instructions that accomplish the same thing.