this post was submitted on 12 Sep 2024
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To be a little nitpicky most of the AI that can play Mario kart are trained not with a reinforcement learning algorithm, but woth a genetic algorithm, which is a sort of different thing.
Reinforcement learning is rather like how you teach a child. Show them a bunch of good stuff, and show them a bunch of bad stuff, and tell them which is the good stuff and which is the bad stuff.
Genetic algorithms are where you just leave it alone, simulate the evolutionary process on an accelerated time scale, and let normal evolutionary processes take over. Much easier, and less processor intensive, plus you don't need huge corpuses of data. But it takes ages, and it also sometimes results in weird behaviors because evolution finds a solution you never thought of, or it finds a solution to a different problem to the one you were trying to get it to find a solution to.
Those outcomes seem especially beneficial.
Is this process something that distributed computing could be leveraged for, akin to SETI@home?
I work in computer science but not really anything to do with AI so I'm only adjacently knowledgeable about it. But my understanding is unfortunately, no not really. The problem would be that if you run a bunch of evolutions in parallel you just get a bunch of independent AIs, all with slightly different parameters but they're incapable of working together because they weren't evolved to work together, they were evolved independently.
In theory you could come up with some kind of file format that allowed for the transfer of AI between each cluster, but you'd probably spend as much time transferring AI as you saved by having multiple iterations run at the same time. It's n^n problem, where n is the number of AIs you have.
Genetic algorithms is a sort of broad category and there's certainly ways you could federate and parallelize. I think autoML basically applies this within the ML space (multiple trainings explore a solution topology and convergence progress is compared between epochs, with low performers dropping out). Keep in mind, you can also use a genetic algorithm to learn how to explore an old fashioned state tree.