this post was submitted on 06 Sep 2024
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So I read your comment and did some research. Mint seemed like the best example that a small team could reasonably get started on.
Some of the original people behind Mint founded Monarch and the CEO put out a very reasonable article on why your best bet would be to replace it with a subscription based alternative. Essentially - since anything free is eventually going to become an ad company, the company will never have your best interests in mind.
I hate the subscription model, but I somewhat agree - unless we're talking about offline software, there's always maintenance involved, also further development. If your software is ad-supported, it's on shakier ground.
I don't think we're likely to see another Mint. The more functionality you want, the more expensive it is to develop. BUT if what you're looking for is just the core functionality then yes, that could reasonably be ad supported, or even free and open source.
They're no bulwark against ads, but how is a free service supposed to be sustained? Free only works if it's offline/self-hosted and open source IMO.
All depends on whether the company providing the service is public too I guess. As soon as it's public, you have shareholders to please and then you HAVE to squeeze every cent out of your customers. Tale as old as time.
I'll bring an example of a subscription service that still hasn't enshittified: Mullvad VPN. It's still a fiver a month and you can't pay extra for extra functionality. It just always costs the same.
There have been many times I've passed on something because it had a subscription fee but would have bought as a one time purchase. I feel like everyone's forgotten that it's an option.
Eh, we've also started expecting continuous updates of our games and apps. That's why SaaS is such a popular model.
You used to be able to buy Photoshop and own that version forever. Now it's a SaaS. Personally I prefer the old model too, but a lot of people prefer to get updates apparently.