this post was submitted on 11 Sep 2024
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Satisfactory

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But efficiency was the only achievement, and you never truly achieved it.

(but of course I am happy to have them, and I think I have to 100% it)

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[–] xmunk@sh.itjust.works 10 points 1 month ago* (last edited 1 month ago) (14 children)

We all know that the only real achievement is reaching coal power so we don't have to fuss with biomass ever again.

.. Also... bladerunners

[–] MentalEdge@sopuli.xyz 5 points 1 month ago* (last edited 1 month ago) (5 children)

Biomass burners have inputs now! No clue when that happened.

[–] scrubbles@poptalk.scrubbles.tech 6 points 1 month ago (4 children)

1.0, that was a large thing for it. Useful! However, I personally won't spend a lot of time wiring them up...

[–] Aremel@lemmy.world 3 points 1 month ago (2 children)

Same. If they ever add a way to farm plants, I would consider having a few permanent biomass burners just for funsies.

I usually cream a dump in the hub which goes out to a natural processing plant, with things like slug processing, biofuel, etc

[–] laurelraven@lemmy.zip 2 points 1 month ago (1 children)

They're not complicated, I just have a couple containers that feed through two layers of constructor to make solid biofuel that sits ready for 8 burners in case my production ever starts dipping over the line... 240 MW isn't much but it only starts burning if needed and gives me time to ramp up coal or shut something down before everything goes offline

I don't know if it'll be useful at all once I get my first fuel generators running (just unlocked it this playthrough), but they've kicked on a couple of times even into mid tier 5...

Basically, they're extra "batteries" that "charge up" every time I chop down trees to make room for factories

[–] Aremel@lemmy.world 1 points 1 month ago

That's not a bad idea. I might have to steal it.

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