this post was submitted on 21 Jul 2023
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The Legend of Zelda

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I'm not going to deny that they are good games, they definitely are. However, there are some design choices made with BOTW and TOTK that really make me separate them from the rest of the series.

The item degradation, the voice acting, the open worldness, all these things aren't what I want from a Zelda, and because of that, I doubt I'll ever replay those games again. Again, not bad games at all, and if anyone said they were their favorite games, I'd totally understand that.

But does anyone else wish that we would get a more traditional Zelda game again?

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[–] plumbercraic@lemmy.sdf.org 3 points 1 year ago (2 children)

My favourite zelda was the one on the Snes, then wind waker. And I love botw. Played it day 1 for hundreds of hours on a wiiu, then transferred my save to pc for 4k60 goodness. Loved it. Not enough to get all koroks, but enough to get like two thirds of them. But I was in love with the environment. And those cool as hell dragons. And the atmospheric sound and music. And the little bite size shrines. And the chasing star fragments and pointless armour upgrading.

But for reasons I cannot explain, I bounced off totk in about an hour and have no desire to return. Opening with the shitty story didn't help. Following up with a crafting system didn't help me much either. The environment feeling like part of the same map too, did not help. But none of that feels like a proper reason πŸ€·β€β™‚οΈ

[–] Kodama@lemmy.world 2 points 1 year ago (1 children)

Same here, loved Link to the past, one of my first games. It's, together with Super mario world, the game i replayed most times.

Didn't jump on the n64 train so I missed all games that still are considered master pieces. I don't care for them and does not share the love for them as most of gaming media portraits 3d gaming revolution.

Got old enough to both own a ps2 and GameCube and completely fell in love in Windwaker, the graphics, the feeling of world exploring, fishing for treasures, hooked it up with my Gameboy advance sp.

But it was not well received by the community so twilight princess was an complete disappointment for me when Nintendo returned to well proven n64 format. I never completed the game

I've tried Zelda skyward swords, it seemed promising but I hated the motion controls sooo much to the level I though it ruined the game.

I finally returned to nintendo after buying a switch last year and off course together with breath of the wild. Loved the world building and graphics, but the open world game play does not suit me, where I can run into overpowered enemies by accident and the worst game decisions to add breakable equipment.... When finishing the end boss I felt I hadn't completed the game but I didn't care to go back and grind myself thorough endless battels to do what...

With tears of the kingdom I read that the creators had put more focus on open world concepts with creation tools and adhooks to enhance capabilities of weapons etc which isn't my cup of tea.

Im missing the cosy feeling I got from link to the past and wind waker, BOTW was close, but my fond memory may be an illusion since Wind waker only been re-realsed for Wii U... I was certain it would have been released for the switch when I bought it but yet that hope is fading away.

[–] JungleJim@sh.itjust.works 1 points 1 year ago

The Skyward Sword port on the switch has very little motion control, for whatever it's worth. I felt like it scratched the coziness itch BotW/TotK lack somewhat.

[–] GreenCrush@lemmy.world 2 points 1 year ago (2 children)

I wasn't yet alive when SNES Zelda was new, so I didn't grow up with, but I would still consider it a "traditional Zelda" just like I consider ocarina and majora, and wind waker, twilight, to be "traditional".

Change can be good, but to me, the changes in the new Zelda games are huge and divisive. Sometimes it seems like it took pages from other companies open world games, and lost some of the magic it had.

Or maybe I'm just getting old and bitter lol.

[–] plumbercraic@lemmy.sdf.org 5 points 1 year ago (1 children)

Majora as traditional is a spicy take and I love it

[–] GreenCrush@lemmy.world 2 points 1 year ago (1 children)

Haha ok, true. It's my favorite, guilty bias on my part. I feel like it wasn't too much of a change from Ocarina though.

[–] frozen@lemmy.frozeninferno.xyz 2 points 1 year ago (1 children)

Having a built in time limit precludes it from being a "traditional" Zelda, in my opinion. Not that that's bad, necessarily, but it's the only one like that.

@frozen @GreenCrush but the time limit is only a facade. Being able to freely move back and forth in time kind of negates the time limit, no? You get the ability to do so very early game

[–] akhenaten0@lemmy.world 2 points 1 year ago (1 children)

I wasn’t yet alive when SNES Zelda was new

And

Or maybe I’m just getting old and bitter lol

That’s an interesting combination there. Time for me to turn into dust and mold πŸ‘΄πŸ»πŸ’€πŸ‘»

But seriously, this shows that what anything is, definitively, changes over time. Nostalgia not only cling to the past, not only cling to a singularly myopic version of the past, but actually clings to a version of the past that never truly existed.

[–] GreenCrush@lemmy.world 1 points 1 year ago

Ha fair point.