Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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It's a small nerf to prevent haste abusing like it was before. You see, with haste +4 before huntress could outrun every melee enemy in the game and kill it with the spirit bow. Haste helps with food, positioning, getting distance, exploring. Like this IS a lot for a ring. That's why it got nerfed a little bit. But it's still viable
Previously, you only needed +3 to move at double speed, and you don't need that to kite monsters. I just played mage with a +2 Ring of Haste (the new version in the beta), and I was kiting monsters all the time: just walk away and eventually you'll get an extra turn of movement. Zap the enemy, they step next to you, and you repeat. I ended the game with extra food, so all the wasted turns from kiting didn't negatively impact my game. Though, honestly, I did a lot of melee, too. I wasn't kiting all the time.
Just don't walk more than one step away from a ripper or succubus or they'll leap or teleport to you.