this post was submitted on 12 Aug 2024
334 points (97.2% liked)

Technology

59679 readers
4549 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] seaQueue@lemmy.world 26 points 3 months ago (3 children)

It's pretty good at proving digital chain of custody. You could, for example, handle public records on a block chain.

I've been hoping for a game platform that tokenizes game licenses so that we can sell or gift them to others when we're done with them - basically steam but you own your copy of the game and can sell it on. This is incredibly unlikely to happen though, a secondary market for digital licenses would eviscerate profits.

[–] msage@programming.dev 10 points 3 months ago (1 children)

I can't help but throw this down here:

FUCKING STOP LIMITING DIGITAL ASSETS WITH LICENSES.

Digital is the only realm where you can make FREE* copies of EVERYTHING**. Why do people argue for making additional limitations of such capabilities is beyond me.

I know why companies and rich people want to create artificial scarcity even in the digital world. And I guess some poor shmucks think they can get richer, but it's not true.

So stop with the 'dEcEnTrAlIzEd OwNeRsHiP lOdGeR' bullshit, and enjoy the FREE* copies of everything we have.

  • Copies take space and (usually) internet traffic, so they incur costs. But those are negligible, as we use those anyway. I'm not going to elaborate on how to support the creators, and crypto won't solve it

** Fuck DRM, avoid shit that comes with it, even Steam if possible

[–] count_dongulus@lemmy.world 5 points 3 months ago* (last edited 3 months ago) (1 children)

I buy a short $5 indie game. I give it away afterwards digitally to a friend. The next guy does the same thing. And the next guy.

Now the developer has to primarily make money by selling merch or ingame ads. No thanks. If the game is good, people will buy it.

You could argue people did this with physical media. But it was not nearly as impactful; I couldn't click a few buttons in seconds and hand the game away.

[–] msage@programming.dev 3 points 3 months ago

So you opened another can of worms.

I would be very glad if we would stop with game sales altogether. Instead, add option to support the developer and platform. Completely unrelated to the amount of people and hours played.

Just download the game (ideally through P2P), enjoy it, 'donate' if you like it, however much you like.

For online games, you have a pool for keeping servers alive, if it runs out, open-source it, and let users with the maintenance.

Like I would have donated much more to Terraria than to Devil May Cry 5.

[–] CaptainSpaceman@lemmy.world 6 points 3 months ago (1 children)

This is incredibly unlikely to happen though, a secondary market for digital licenses would eviscerate profits.

Licenses as NFTs could have the method youre looking for. When resold, the original creator of the license gets a small cut, usually about 5% of sale price. The vendor website gets tx fees and the seller gets 90-95% of the sale price.

Its a strong model imo.

[–] JASN_DE@lemmy.world 15 points 3 months ago (3 children)

Why would a game developer want that?

[–] Petter1@lemm.ee 22 points 3 months ago

To sell a crap game to degen crypto bros, I guess

[–] umbrella@lemmy.ml 4 points 3 months ago

why would we want to pay a tax to resell shit?

[–] CaptainSpaceman@lemmy.world 0 points 3 months ago (2 children)

Why would they want residuals on digital resales?

Is that a serious question?

[–] JeffKerman1999@sopuli.xyz 10 points 3 months ago (1 children)

Yes, that is a serious question. Why should they want a resale if they can just sell a new license

[–] JASN_DE@lemmy.world 9 points 3 months ago (1 children)
[–] CaptainSpaceman@lemmy.world -2 points 3 months ago (2 children)
[–] JASN_DE@lemmy.world 9 points 3 months ago (1 children)

So you're telling me a company would rather take one sale and two resales than 3 sales?

[–] CaptainSpaceman@lemmy.world 1 points 3 months ago

Depends on what the market dictates and the consumers drive the market.

NFT games already exist, you can already buy and resell them. NFTs often have benefits of ownership as well as benefits of being first-owner.

Whether or not the technology gets picked up by bigger studios I cant say, but imo its better for the consumer.

[–] magic_lobster_party@kbin.run 3 points 3 months ago

There’s no profits in this.

[–] Takumidesh@lemmy.world 2 points 3 months ago* (last edited 3 months ago) (1 children)

PGP can also do that, properly implemented, a PGP key with a large web of trust, can be just as effective at making immutable certified statements without having this weird cash based speech thing that crypto has going for it.

The fact that every single action you do with crypto involves spending money is ridiculous. I don't mean the scams and stuff, I mean, every single thing, every transaction, every smart contract, every interaction, who wants to play around with a system that just pilfers your cash from you just for the privilege of exploring it.

At least with aws I can run code locally before they rob me.

[–] technocrit@lemmy.dbzer0.com 6 points 3 months ago

The fact that every single action you do with ~~crypto~~ capitalism involves spending money is ridiculous.

Yes, absolutely.