this post was submitted on 05 Aug 2024
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Apex Legends

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[–] vikingtons@lemmy.world 4 points 3 months ago* (last edited 3 months ago) (1 children)

Key takeaways:

  • Akimbo p20 and mozam; single attachments apply to both arms
  • Shields on LMGs through the use of a hop up to play to a more defensive strength
  • LMGs hipfire spread will tighten under sustained fire like the care package devo
  • enemy health bars when you damage them
  • improved enemy visibility up close
  • Respawning as long as one teammate on the squad is alive
  • Control legends get extra shield segment when in the ring
  • Recon legends get better enemy visibility
  • Survey beacons are more numerous and faster to use but reveal enemies in a localised large area rather than the entire map
  • loot bins restock mid game; some loot bins restorck as 'legendary' with top tier gear
  • Full bot matches on actual BR maps for practice and learning
  • New map set at night in a city with lots if verticality

Sorry if missing some

[–] AutoPastry@sopuli.xyz 1 points 3 months ago (1 children)
[–] vikingtons@lemmy.world 2 points 3 months ago (1 children)

very welcome. Looks like a big update, I'm curious to see how it'll be recieved.

[–] iamanurd@midwest.social 1 points 3 months ago (1 children)

I’m pretty stoked on everything except for the battle sense/health bar stuff. Curious to play it tonight.

[–] vikingtons@lemmy.world 2 points 3 months ago* (last edited 3 months ago)

Yeah some close quarter plays will suffer from the player highlighting, though I definitely mistake my teammates for enemies when ADSing, since it suppresses other visual cues. I suppose it can help me with that.

Health bars maybe are an overreach but we'll have to see how it pans out. I can see them segmenting the ranked and pubs sandbox behaviours if it ends up being contentious.