this post was submitted on 03 Aug 2024
297 points (88.8% liked)

Cool Guides

4700 readers
2 users here now

Rules for Posting Guides on Our Community

1. Defining a Guide Guides are comprehensive reference materials, how-tos, or comparison tables. A guide must be well-organized both in content and layout. Information should be easily accessible without unnecessary navigation. Guides can include flowcharts, step-by-step instructions, or visual references that compare different elements side by side.

2. Infographic Guidelines Infographics are permitted if they are educational and informative. They should aim to convey complex information visually and clearly. However, infographics that primarily serve as visual essays without structured guidance will be subject to removal.

3. Grey Area Moderators may use discretion when deciding to remove posts. If in doubt, message us or use downvotes for content you find inappropriate.

4. Source Attribution If you know the original source of a guide, share it in the comments to credit the creators.

5. Diverse Content To keep our community engaging, avoid saturating the feed with similar topics. Excessive posts on a single topic may be moderated to maintain diversity.

6. Verify in Comments Always check the comments for additional insights or corrections. Moderators rely on community expertise for accuracy.

Community Guidelines

By following these rules, we can maintain a diverse and informative community. If you have any questions or concerns, feel free to reach out to the moderators. Thank you for contributing responsibly!

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] x4740N@lemm.ee 78 points 3 months ago (3 children)

Gimp still isn't an effective competitor

It needs gui rework from a UI designer and is still lacking in features that creatives use

https://youtu.be/nHQv4blla7g

Blender is amazing though

Krita is a great program for art but I wish they'd implement full vector functionality

[–] akakunai@lemmy.ca 25 points 3 months ago* (last edited 3 months ago) (3 children)

I'm sure for anyone who has real work to do, GIMP will hold them back compared to Photoshop.

But I grew up using GIMP and got some pretty impressive results with it. Now that I have Adobe CC access and have been using Photoshop through that, I am perpetually confused on how to do x, which I know how to do in a couple clicks in GIMP.

To be fair, I'm sure that'd go doubly so for someone who started with Photoshop since it does have an objectively cleaner UI.

[–] navi@lemmy.tespia.org 13 points 3 months ago (1 children)

I'm the opposite. I grew up pirating CS4/5/6 Photoshop but just for simple tasks. I can't for the life of me figure out Gimp.

[–] VelvetStorm@lemmy.world 4 points 3 months ago

I've spent hours trying to use gimp and can't get a dam thing done

[–] nilloc@discuss.tchncs.de 3 points 3 months ago* (last edited 3 months ago)

I’ve moved on to many paid, but not subscription apps mostly from independent shops. But I’m a designer using a Mac so your results may differ.

  • Photoshop -> Pixelmator Pro (Affinity Photo is ok too)
  • UX -> Sketch
  • Illustrator -> Affinity Designer / Sketch
  • Indesign -> … I hate when someone sends me a indesign file. I don’t do book, magazine, or catalog layouts anyway. PDFs are better and I can edit them in a bunch of apps.

I do still use Autodesk Fusion for 3D hobby projects, but I’m planning to switch to Ondsel (FreeBSD) over the winter.

[–] Deebster@programming.dev 3 points 3 months ago (1 children)

I've used both and I miss features from each when using the other. Photoshop needs numeric entry for when positioning things.

[–] riskable@programming.dev 3 points 3 months ago (1 children)

Photoshop also lacks the automation features of the GIMP which makes it feel like a toy in comparison if your workflow usually involves performing the same repetitive actions on batches of images. Like, "how can anyone stand working with this‽ Everything is so manual!"

[–] EddyNottingham@lemmy.ml 1 points 3 months ago

Oh cool, didn't know that about GIMP! I've always wanted something more powerful than the Action Sequencer in Photoshop. What extra can you do in GIMP?

[–] MudMan@fedia.io 4 points 3 months ago

Yeah, I think you can argue for Krita, but it isn't fully there for everything photoshop does.

I paid for Affinity Photo 2 and that does the trick for photo editing at a reasonable price. I really wish Gimp was up to it. Blender is really showing up most of the rest of that list, and of those Photoshop is where I think the biggest opportunity would be for a Blender-quality Gimp rework or alternative.

[–] riskable@programming.dev 1 points 3 months ago (1 children)

I don't understand why people say GIMP needs a UI rework. It seems vastly more intuitive than Blender's UI 🤷

Don't get me wrong: I love Blender--use it all the time for adding organic-like shapes to CAD stuff--but you can't just sit someone down in front of the default cube and expect them to be able to get working. They'll need a tutorial at the very least.

If you sit someone down in front of GIMP for the first time and ask them to perform common photo editing tasks they'll have it figured out pretty quickly. Eventually they'll get good at it. So much so that if you then take that person and put them in front of Photoshop they'll be annoyed that they can't follow their usually quick workflow.

Part of the problem is that 3d nodeling is unintutive in general imo. I have used both solidworks and blender and can say after learning both, they both have very steep curves (although solidworks has fun mesh rebuild errors to top everything off).