this post was submitted on 28 Jul 2024
335 points (92.2% liked)

Comic Strips

12477 readers
4105 users here now

Comic Strips is a community for those who love comic stories.

The rules are simple:

Web of links

founded 1 year ago
MODERATORS
 

author website: lunarbaboon.com

you are viewing a single comment's thread
view the rest of the comments
[–] ApatheticCactus@lemmy.world 1 points 3 months ago (1 children)

Odd aside, it's my test in a horror game to see if I should actually take threats seriously. If you see something creepy- can it kill you? Some games it's just creepy stuff that can only scare you- but if it can't hurt you then no big deal and loses all risk and threat.

[–] Katana314@lemmy.world 2 points 3 months ago (1 children)

Amnesia did this really well imo. The first half of Rebirth has no direct threats, but many many things that make you feel uneasy. You won’t know offhand when you’re finally in a “lethal” situation, and it hides its failure states a bit so that you’re never sure if you could have avoided an encounter.

The end result is something very close to the one-chance experience of being a character in a horror movie, complete with unrealistic escapes.

[–] ApatheticCactus@lemmy.world 1 points 3 months ago

Amnesia is one of my all-time favorite games. F.E.A.R. should have been scary, but all the scary parts were completely non lethal, so I just laughed and ran through them. Layers of Fear was similar in that a lot of the time it was creepy, but not lethal. It's kinda like checking if friendly fire is on or if fire damages the player. You need to set expectations in games or play with the player's ideas of what is and is not safe.