this post was submitted on 19 Jul 2023
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GameDev
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Nice. I haven't done AI in a while. Some bot work in an FPS a few years back for a client, although they used a 3rd party middleware, IIRC... it's all a bit hazy. I see from your other post that you're using Godot - I need to check that out. I never have enough time to do much personal dev work, but when I do I generally use Unity. I find it so bloaty and a bit unreliable though. Godot looks very interesting.
Yeah I learned on Unity and still prefer a lot of things about it, but it's just so incredibly slow these days. They've both got pros and cons and if they worked equally well I'd probably chop and change between engines depending on the project. But having to wait for so long after you do literally anything in Unity for it to finish reloading whatever the hell it is it reloads...ugh, I couldn't take it anymore.
Godot has been quite the learning curve but luckily gamedev Mastodon is very helpful for specific questions!