this post was submitted on 18 Jul 2023
71 points (98.6% liked)
Asklemmy
43852 readers
1278 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Kind of. It has more to do with tracking state interactions by free agents than memory though.
Imagine a continuous curve like a SVG. Now imagine a user nudges it to add a dent to the curve. Keeping track of exactly where the user changes it, particularly as the number of changes adds up, becomes very difficult if you are tracking those changes as an alteration to 0.65434567... to 2.25677743... on it. But if instead you convert it to discrete units, now you are only tracking a change from 1 to 2 rounding to the nearest discrete unit.
A bit like how artists can go vector to pixels easily and make changes to the pixels but getting it back into a vector is a nightmare.
And yes, it can't directly address whether free will exists, as part of why we design worlds the way we do may be because of the foundational ways our world works.
It's more to the point of if we are in a simulation it appears to be designed in such a way that free will exists within the simulation.
(Free will as a consequence of the design details necessitates it having been designed as such.)
This is another great analogy.
Fascinating, compelling ideas that are new to me. I could have trawled reddit for 10,000 years and never found content like this. Thanks for taking the time to explain, you're a very good communicator.
Thanks!
If you are interested in content like this, I created a community on !simulationtheory@lemmy.world for things like this.
Been a bit busy lately so haven't posted much there, but I plan to when the opportunity presents.
Awesome, I'm in. Looking forward to more discussion in the future.