this post was submitted on 01 Jul 2024
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[–] morrowind@lemmy.ml 43 points 2 months ago (4 children)

Does it though? This is a very compressable image. It's around 30kb on my system, and that's with the extra text on top

[–] Redjard@lemmy.dbzer0.com 43 points 2 months ago (1 children)
[–] ZombiFrancis@sh.itjust.works 2 points 2 months ago

I love how mouseover text doesn't quite display correctly on my mobile browser, especially with that one.

[–] GenosseFlosse@lemmy.nz 10 points 2 months ago (1 children)

The game only had 16 colors (4bit) and a resolution of 256x240. If you store it in the original dimensions and apply loseless compression it could be much smaller.

[–] Matriks404@lemmy.world 3 points 2 months ago

I wander what it will be in some modern format like WEBP or JPEG XL.

[–] petrol_sniff_king@lemmy.blahaj.zone 3 points 2 months ago* (last edited 2 months ago) (1 children)

This isn't a fair comparison.

The game should get to go through the same compression algorithms first.

[–] smonkeysnilas@feddit.de 4 points 2 months ago (1 children)

That's just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?

So you think running a video game through a jpeg compressor would be a bad idea?

I'm ready to roll up my sleeves, man. A little elbow grease can work miracles.

[–] enleeten@discuss.online 2 points 2 months ago

We use BMP in this house, mister! As the Lord defined in the Bible