this post was submitted on 14 Jun 2024
133 points (96.5% liked)

Gaming

20004 readers
41 users here now

Sub for any gaming related content!

Rules:

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] denshirenji@lemmy.world 3 points 5 months ago (1 children)

I very much agree with what you are saying. If the engine changes we will lose mods, or at the very least there will be significantly fewer. I don't make a habit of playing many games from 2012... except for Skyrim. I also dont play many games from 2001, except for Morrowind. I will spend hours or even days setting up a modding environment. Please let me have that for future Bethesda titles.

Also people calling us folks that like user-made mods shills, when they are trying to force a shift to the very much corporate owned Unreal Engine is funny.

[–] DebatableRaccoon@lemmy.ca -1 points 5 months ago (1 children)

You very much missed the point of my comment. After the "professional" response the public got when leaving very justified negative feedback on Starfield, I now don't trust any comment supporting Gamebryo to not be a Bethesda employee. Nor was I advocating for shifting to Unreal, it was the next person who brought up a different engine which I said I'd prefer since it's reliable. I don't really care what engine the next Fallout is made with, for example, so long as it isn't made in Gamebryo by a bunch of hacks.

[–] denshirenji@lemmy.world 2 points 5 months ago* (last edited 5 months ago)

You seem alright and I agree that gamebryo is typically crash heavy. I really didn't mean it as an attack on you personally and apologize for conflating your opinion with someone else's.

I do feel very strongly that whatever engine they use should support user generated mods, but let's be real, I probably won't have the time to spend on it anyway.