This is an automated archive made by the Lemmit Bot.
The original was posted on /r/foundryvtt by /u/Veilza on 2024-11-01 14:26:49+00:00.
Hi there! My name is Veilza, and people who play using the WOD5E system might recognize me: A year ago I picked up development of the system and about 8 months ago I released 4.0 of the system, which came with really big upgrades to how rolls are made, localization improvements, and support for "bonuses."
Well, now I'm back! 5.0 of the system is now officially released after 4 months straight of hard work and many people helping to provide feedback during the prerelease stages, offering so much useful feedback to help me make the system the best it can be.
Also! I'm now the official system author, so you can count on me to be making updates to the system from here on and be even more on top of everything! First thing I did was clean up the package page for the system, so go check it out!
The Changes
...There are a lot of changes! Way, way too many to list in a Reddit post, but I do want to highlight some of the big ones:
- Actor & Item Sheets Overhaul: In preparation for the future of Foundry, I've updated all the actor and item sheets to the ApplicationV2 framework, which includes a lot of improvements to the data preparation and rendering lifecycle of the sheets. In summary, things go faster now! Alongside this I took the time to completely rewrite the styling of everything.
- Part of this includes getting rid of the old, confusing system of constructing dicepools for items: Now, you can construct dicepools with dropdown selectors and add any number of dice to construct your dicepool for an item.
- Actors now have a ton of new pages! Biography page, Notes page (with public and private notes fields), Experience page with a fleshed out experience tracker to track what's gained and what's spent, Equipment page to keep track of armour, weapons and the new Talisman item, and a new Actor Settings page where you can change the (new) actor header background and the (also new) actor sheet background! Fully customizable in the game settings (storyteller can set what the default is for all actor sheets) and per-actor as well (which will override whatever the default is for either background image.)
- Disciplines, Edges, and Gifts pages all got reworks so now they make much better use of the space and display power categories and their associated powers in a branching system to the left side of the page, and upon clicking on a power it'll display the power category's description (automatically collapsed) as well as the power itself to the right.
- Features (and a few of the new items) now have a "Uses" option that can be toggled on in the item settings, which will let you set a max number of usages for that item and you can keep track of the uses left.
- Description fields such as Biography, Appearance, Touchstones, etc, can now be toggled whether they display on the Limited view of the sheet or not.
- "Bonuses" have been renamed to "Modifiers" - still the same functionality, but this comes with a different functionality! Now when you're adding a Situational Modifier to an item, you can look up the keys via a localized search field! So now instead of typing "skills.athletics" to apply a modifier to Athletics, you can just type Athletics and select it when it comes up! And it supports every language that the system currently supports so people using the system outside of English have an easier time creating modifiers.
- Vampire's Frenzy button now pops up a dialog window that lets you choose whether to Ride the Wave or Resist Frenzy - and outputs chatcards after the choice, whether you start riding the wave, choose to resist and succeed, or.. even if you resist and the Beast takes over.
- A ton of new items for tracking features:
- Vampire: Clan, Resonance, and Predator Type items
- Hunter: Creed and Drive items
- Werewolf: Tribe and Auspice
- Additionally... Even more items!:
- Hunters now have a new type of item, Edge Pool, which will keep track of what you're rolling when using a particular Edge and its associated perks.
- Condition items now track statuses on actors and have support for Modifiers and a brand-new system for applying Effects, such as adjusting the dots of skills and attributes, or increasing an actor's maximum hunger and rage.
- Gear, Weapon, Armor, and Talisman items are new equipment items that help you track various items
- More item updates!? All items now have what's called a "Data Item ID," which can be generated in the Item Settings page. If you click on the three dots in the item header, you'll see a new button if the item's in an actor sheet, called "Sync From Data Item." This lets you pull updates from a compendium or world item with the same Data Item ID. If the item is outside of an actor, this button will be replaced with a "Sync To Data Items" button, which will check through actor sheets and allow you to update items across all actor sheets with the same Data Item ID. In summary... Item syncing! Both ways! No more going through actors one-by-one to fix a typo on that one discipline power.
- New & Updated Themes: The entire system styling got a rework and now applies some customization to UI elements outside of the actor and item sheets. Additionally, dark theme got an overhaul! And we have three brand new themes to choose from, too: Vampire, Hunter, and Werewolf theme, each themed around their own splat colours (which can be changed in the brand new..)
- Splat Color Menu: The storyteller can now fully customize the splat colours - if you want Vampire to be blue, Werewolf to be shades of pink, and always thought Hunter seemed more lemon yellow than orange, you can make the game appear however you like! This has full support for changing just about every colour in both actor/item sheets and the splat-based themes, so be free and let graphic design be your passion from here on!
- New Pack Attributes from Shattered Nations: You can track Territory, Community, and Spirit in Pack sheets now!
- Custom discipline, gift, and edge categories - which can also be added via a module by defining them in the module.json file.
- Added d10 icons next to labels that can be clicked on for rolls.
- Added a new pause icon.
- Werewolf forms can now have an image associated with them to shift into when you activate that form.
- Rolling the splat dice from chat (/roll 3dv, /roll 3dw, etc) will now apply the system message styling.
- Dicerolls from actor sheets will now appropriately apply the selected roll mode (private, blind, self, etc.)
- ...And a lot more that my fingers are getting too tired to list!
You can find the full changelog on the Github here. I probably missed some things there, too! But yeah! It's a big release and I'm super happy with it!
Issue Tracking
People have already found a couple of issues, but if you find anything that hasn't been reported yet, please feel free to send an issue over on the Issues page! Or you can reach out to me directly on the FoundryVTT official Discord, either through the World of Darkness channel or DM directly!
The Future
As you can tell by the Issues page, there's still lots more to do! But it won't be 8 months away. This was a big rework of the underlying system code and overhauling all the frontend: I think the system's in a really good place now, and now I can double down on focusing on smaller, more frequent, targeted releases. So look forward to that from now on!
I'm going to be taking a little bit of a break after I fix up some of the initial issues people find, but then I'm going to do a big update to the wiki to make sure all the documentation is accurate for all the new things.
Thank you, everyone in the World of Darkness Foundry community who've been so supportive and so helpful since I took over active development of the system. 💜 I'm looking forward to maintaining and improving this system for years to come, even when Mage comes out. I promise.