Arknights

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Arknights is a free-to-play mobile Tower Defense gacha game developed by Hypergryph. Lemmy users, please visit the original instance for the full rules. But TL;DR, No NSFW art, very low effort shitposts, english only, no AI art, no excessive self-promo.

founded 1 year ago
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Splash art

Kit

E2 art

Tap animation

Deploy and heal animation

S2

Imgur album

5* Wandering Medic: Harold

Artist: 一千
CN VA: 董胜章
JP VA: Yamazaki Takumi

Trait: Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)

Talent: Targets within Harold's Attack Range whose Elemental Damage received exceeds 50% will obtain a certain amount of Elemental Damage reduction

S1L7: ATK +70%

S2: ASPD increases; prioritizes healing targets with the highest Elemental Damage taken. When healing a target that has received over 50% Elemental Damage, the Elemental Damage recovery amount increases

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submitted 11 months ago* (last edited 11 months ago) by Kotking@kbin.social to c/arknights@kbin.social
 
 

The Ship of Fools is back!
Remember that silence and stun are your best friends in this event!
`
SN-10: Compound Cutting Fluid
SN-9: Manganese Ore
SN-8: Oriron Cluster

Farming efficiency: Mangos > Oriron > Fluid.`
Again thanks to Gamepress for all the calculations.
Returning Players:

The following stages should be cleared for certs: SN-2, SN-3, SN-4, SN-5, SN-8, SN-9, SN-10, SN-EX-8 .  

And remember
Golden age will return again!
#arknights #marknights

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#Arknights #mArknights #gaming

About:

We use many tools to help with farming materials, mostly to know what to farm and where to farm it. However none of them account for the surge of specific materials we get during every event.
I made this tool to be able to include event gains when planning farming, because (for example) sometimes waiting for a few weeks to get mats you need from event shop [for "free"] could let you use your stamina to farm other things that this near-ish event won't give.
preview
.

Now with:

  • krooster.com/penguin-stats.io inventory conversion
  • added events from "Trials for Navigator #3" / "Ideal City Rerun" up to "Zwillingstürme im Herbst"
  • NEW™ materials debuting in Ep. 13
  • NEW™ made a "changelog", kek
  • ~~20% more rock-cancer!~~
    .

Make a copy for personal use:

Skiff (OpenSource Mail): [AqVR] Arknights - Gamepress Operator Planner - Supplement - Event Gains Calculator.xlsx
Google Drive: [AqVR] Arknights - Gamepress Operator Planner - Supplement - Event Gains Calculator.xlsx
.

Gamepress import/export instructions:

  • Copy-paste your "inventory" data from Gamepress Operator Planner into column A [A3-A92].
  • Open "Data > Text to Columns"; pick Delimiters; tick Comma; press Next and Finish; to separate numbers from text into column B. [slightly different outside of Microsoft Office]
  • Set Multipliers on events [row 2], depending on your needs [but obviously only -1, 0 or 1].
  • Drag-select and copy-paste values from column G [G3-G92] back into Gamepress inventory.
  • OPTIONAL: Drag-select and copy-paste values from column H [H3-H92] into Gamepress inventory to regain original inventory in case you saved new values in GG.
    .

Penguin-stats.io export:

  • ~~Copy-paste your "inventory" data from Gamepress Operator Planner into column A [A3-A92].~~
  • ~~Open "Data > Text to Columns"; pick Delimiters; tick Comma; press Next and Finish; to separate numbers from text into column B.~~
  • ~~Set Multiplier on events, depending on your needs [but obviously only -1, 0 or 1].~~
  • Open https://penguin-stats.io/planner and click IMPORT/EXPORT.
  • OPTIONAL: make a backup of data under Share Configuration Profile in case you could miss it!
  • Copy data from cell G1-with event gains added / H1-original from GP, and paste under Import from Configuration Profile.
  • Click IMPORT.
  • Enter your preferred values under "Need:", because they will "reset" to 0.
    .

Moving inventory from Gampress to Krooster:

  • open sheet "Krooster CSV <-> Gampress"
  • Sort by H (ascending), paste inventory copied from Gamepress into I3, separate it by "," into columns.
  • Sort by A (ascending), copy data from G2-G83
  • Open Krooster Planner; "Export/Import Data"; Import format -> CSV
  • Paste data from G2-G83, click "import data".
    .

Moving inventory from Krooster to Gamepress:

  • open sheet "Krooster CSV <-> Gampress"
  • Sort by A (ascending), paste inventory exported from Krooster in CSV format into A3, separate it by "," into columns.
  • Sort by H (ascending), copy data from E3-E92.
  • Paste into Gamepress. [EXP cards aren't present in Krooster, you have to add manually]
    .

Notes:

  • Placeholder +100 added to farmable materials. Change it below the main table if you want.
  • Values that would be "0" removed, hopefully it's more readable like this.
  • New items in Intelligence Shop (certs from event reruns) included in separate columns.
  • I doubt my skills to make an easy makro to import mats inventory from penguin-stats.io, or combine your old "Need:" with GG inventory import. First move inventory data from Penguin to Krooster, than follow instructions above.

~~If GGOP allowed to export "Total Materials Required" list, I could use it to fill in penguins-stats.io's "Need:" field.~~
.

MADE BY:

AquariusViaRainbow [~7.58% gay, fr]

  • aquariusviarainbow@tutanota.com, do not stalk, pls, UwU
  • [the G-mail is just for show, I don't really use it myself, I'm alergic to Google]
  • ~~u/AquariusViaRainbow,~~ don't message me there, I'm out, fuck spez
  • aquariusviarainbow(#7862), no spam pls
  • krooster.com/u/AqVR5235 ~~"f2p btw"~~
    .

CHANGELOG:

2022.12.24:

  • first version
  • events from "Lingering Echoes" up to "Nearl Light Rerun" [probably]

2023.02.10:

  • added events up to "Where Vernal Winds Will Never Blow"
  • NEW™ included update of items order on GP.GG, now it mirrors in-game inventory order

2023.04.30:

  • added events from "Invitation to Wine" to "Stultifera Navis Rerun" [Lone Trail NOT included]
  • included materials reshuffle and update
  • NEW™ inventory export to penguin-stats.io

2023.08.19:

  • added event from "Lone Trail" up to "So Long Adele"
  • added "both-ways" converter from Gamepress' CSV format to Krooster.com CSV format, which than can be exported to penguin-stats.io with a "needed" value

2023.11.17:

  • added events from "Trials for Navigator #3" / "Ideal City Rerun" up to "Zwillingstürme im Herbst"
  • NEW™ materials debuting in Ep. 13
  • NEW™ made a "changelog", kek

2023.11.19

  • "quickfix", Stultifera Navis was originally supposed to happen before Lone Trail, so it was hidden before LT as if already concluded; moved ahead
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[ENDED] Lone Trail (media.kbin.social)
submitted 1 year ago* (last edited 11 months ago) by Kotking@kbin.social to c/arknights@kbin.social
 
 

The continuation of Rhine labs story is finally here! Story length is more than Nearl Light which makes it the longest story from all events.

The limited banner feature:

  • Ho'olheyak - Caster [ST / Core Caster]
  • Melanite - Sniper [Close Range / Heavyshooter]
    and limited operator of this banner
  • Muelsyse - Vanguard [Summoner / Tactician] .

As it is Limited banner you will get coupon for 10 pulls and 1 pull a day until the end of the banner. Old Limited operators that can be pulled as off banner with x5 weight would be

  • Nearl the Radiant Knight [Duelist / Dreadnought]
  • Skadi the Corrupting Heart [Aura / Bard]
  • Specter the Unchained [Substitute / Dollkeeper]
    and with no weight
  • W [AoE / Artilleryman]
  • Rosmontis [Aftershock / Flinger].

Welfare operator will be Silence the Paradigmatic [Buffer / Abjurer] another 6 star! After Lone Trail ends you can get Lumen [Wide-Range / Therapist] with rerun of Stultifera Navis so new players will be in a treat.

So according to Lone Trail - Farming Guide from gamepress
Efficiency (based on all possible stage drops): Alloy > Aketon > Solvent

Rhine lab arc consists of
Mansfield Break event > Dorothy's Vision event > Lone trail event.

For more useful information visit Lone trail on arknights.wiki.gg
Animated PV

The event stages will be released in parts:

“Part 1” : November 7, 2023, 10:00(UTC-7) - November 28, 2023, 03:59(UTC-7)  
    Open Stages: The Coming of the Future  
“Part 2”: November 14, 2023, 16:00(UTC-7) - November 28, 2023, 03:59(UTC-7)  
    Open Stages: The Lingering of the Past  
“Part 3”: November 21, 2023, 16:00(UTC-7) - November 28, 2023, 03:59(UTC-7)  
    Open Stages: The Pursuing of the Present  

Event schedule in your local timezone

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Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares (including red cert Ops) regarded as Pot 6; other units regarded as Pot 1
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Ritualist: Virtuosa

Trait: Attacks deal Arts Damage and can deal additional Elemental Damage

Stats

HP ATK Attack Interval Deployment Cost
1501 525 1.6s 14 -> 16 -> 16
DEF RES Block Redeploy Time
109 15 1 70s

Trust bonus: Max HP +300, ATK +40

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -6 ATK +23 Improves Talent 2 DP Cost -1

Talents

  • Talent 1

Enemies in Attack Range are dealt 10% ATK as Necrosis Damage every second and are Slowed for 0.2s

  • Talent 2

Enemies in Attack Range receive 20% (Pot 5: 22%) increased Necrosis Damage

Skills

  • S1: 12/6 (18/6) Initial SP, Automatic Recovery

Deals 240% (300%) ATK as Arts Damage and 95% (110%) ATK of Necrosis Damage to an enemy not under Elemental Fallout

Can store 2 (3) charges; unable to use normal attacks while skill is inactive

  • S2: 14/30 (14/24) Initial SP, Automatic Recovery, 20s Duration

ASPD +45 (+60); attack target count +1; when this unit or the Operator with the highest ATK in Attack Range deals damage to an enemy, deals 20% (25%) ATK as Necrosis Damage

  • S3: 32/60 (40/60) Initial SP, Automatic Recovery, 34s (40s) Duration

Stops attacking; Attack Range expands; ATK +140% (+180%); increases the effect of Talent 2 to 2.2 (2.5) times

Increases the max HP of the Operator with the highest max HP in Attack Range by 25% (30%); increases the ATK of the Operator with the highest ATK by 25% (30%); and increases the DEF of the Operator with the highest DEF by 25% (30%)

Base Skills

E0: When assigned to a Dormitory, each Operator assigned to the Dormitory gives 1 Silent Resonance

E2: When assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory; for every 5 Silent Resonance, restores an additional +0.01 Morale per hour (Only the strongest stacked effect of this type takes place)

6* Arts Fighter: Viviana

Trait: Deals Arts Damage

Stats

HP ATK Attack Interval Deployment Cost
2920 746 1.25s 19 -> 21 -> 21
DEF RES Block Redeploy Time
447 15 1 70s

Trust bonus: ATK +100

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Improves Talent 2 ATK +28 Improves Talent 1 DP Cost -1

Talents

  • Talent 1

Increases Arts Damage dealt by 8% (Pot 3: 9%), and reduces Physical and Arts Damage received by 8% (Pot 3: 9%); effects double when there are Elite or Boss enemies in Attack Range

  • Talent 2

When attacking Elite or Boss enemies, there is an 18% (Pot 5: 20%) chance to obtain a Shield that blocks melee attacks (the Shield cannot stack)

Skills

  • S1: 0/4 (0/4) Initial SP, Automatic Recovery

ATK increases to 170% (200%) for the next attack, attacking twice consecutively

Charged effect: Attack Range +2 tiles, attacking thrice consecutively instead

  • S2: 12/30 (15/25) Initial SP, Automatic Recovery, 30s (35s) Duration

ATK +30% (+40%); DEF +110% (+160%); Block count +1; attacks all blocked enemies. Attacks have a 20% chance to deal damage twice, dealing 140% (150%) ATK as Arts Damage, and will Steal a certain amount of ASPD from targets hit (stacks up to 30 (40) ASPD, lasts until the skill ends or Viviana is retreated or defeated)

  • S3: 12/30 (18/25) Initial SP, Automatic Recovery, 15s Duration

Attack Interval +50%; ATK +75% (+110%); DEF +60% (+90%); RES +20 (+25); attacks turn into double strikes; increases the chance to activate Talent 2 to 2.0 (2.5) times; prioritizes attacking Elite or Boss enemies

Upon the second activation of the skill and afterwards, Attack Range +2 tiles; attacks turn into triple strikes instead; and Skill Duration is extended by 25s

Base Skills

E0: When assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour

E2: When assigned to the Control Center, increases productivity of all Knight Operators in Factories by +7%

6* Dreadnought: Lessing

Trait: Blocks 1 enemy

Stats

HP ATK Attack Interval Deployment Cost
3882 1129 1.5s 17 -> 19 -> 19
DEF RES Block Redeploy Time
277 0 1 80s

Trust bonus: Max HP +200, ATK +85

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -10 DP Cost -1 Improves 2nd Talent DP Cost -1

Talents

  • Talent 1

When blocking enemies, Physical and Arts Damage received from enemies not blocked by self is reduced by 35%

  • Talent 2

After taking damage, ATK +16% for 15s (does not stack)

Skills

  • S1: 0/3 (0/2) Initial SP, Offensive Recovery

Increases the ATK of next attack to 225% (290%)

  • S2: Passive, 20s (24s) Duration

After deployment, increases the effect of Talent 1 by 2 (2.2) times; ATK +35% (+60%); attacks deal damage twice

  • S3: 25/45 (30/40) Initial SP, Automatic Recovery, 20s Duration

Immune to Negative Statuses; HP +80% (+110%); when attacking blocked enemies, deals 180% (220%) ATK as Physical Damage

When this unit is under a Negative Status, this skill can be activated to clear the Negative Status, and this unit will be dealt 600 HP as Arts Damage

Base Skills

E0: When assigned to the Workshop to craft Elite Materials, the Morale consumption of all formulas is set to 4 (E2: 3)

E2: When assigned to the Workshop to craft Elite Materials, the probability of producing by-products is increased by 80%

5* Guardian: Bassline

Trait: Can heal allies by using skill(s)

Stats

HP ATK Attack Interval Deployment Cost
2770 523 1.2s 17 -> 19 -> 21
DEF RES Block Redeploy Time
600 10 2 -> 3 -> 3 70s

Trust bonus: ATK +50, DEF +30

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 DEF +25 HP +200 DP Cost -1

Talent

RES +12; when there are allied Operators within the surrounding 8 tiles, RES +4

Skills

  • S1: 0/5 (0/4) Initial SP, Auto Recovery

Restores the HP of a nearby ally with less than 50% HP by 150% (180%) of Bassline's ATK in the next attack

Can store 2 (3) charge(s)

  • S2: 50/60 (53/60) Initial SP, Auto Recovery, 60s Duration

ATK +50% (+80%); stops attacking to focus on healing surrounding allied units, granting a Barrier to healed targets; the Barrier can absorb Arts Damage equal to 50% (60%) of Bassline's ATK

Base Skills

E0: When stationed in the HR Office, HR contacting speed +10% (E2: +30%), and Morale consumed per hour -0.25

E2: When stationed in the HR Office, for every Recruit slot (Default slots do not count) Silent Resonance +15

5* Primal Caster: Diamante

Trait: Attacks deal Arts Damage and can deal additional Elemental Damage

Stats

HP ATK Attack Interval Deployment Cost
1309 668 1.6s 18 -> 20 -> 20
DEF RES Block Redeploy Time
111 20 1 70s

Trust bonus: ATK +65

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 ATK +25 Improves Talent DP Cost -1

Talent

When there is an enemy under Necrosis Fallout in Attack Range, ATK +18% (+21%)

Skills

  • S1:15/33 (20/30) Initial SP, Auto Recovery, 20s

ATK +80% (+110%); attacks deal additional 10% (15%) ATK as Necrosis Damage. If the target is under Necrosis Fallout, deals additional 40% (50%) ATK as Elemental Damage

  • S2: 15/37 (20/35) Initial SP, Auto Recovery, 35s Duration

ASPD +75 (+90); attack target count +1; attacks deal additional 60% (75%) ATK as Elemental Damage to targets under Necrosis Fallout

Base Skills

E0: When assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is slightly increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25

E2: When assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25

4* Loopshooter: Caper

Trait: Can only attack while having the spinning projectile (the projectile takes time to be recovered)

Stats

HP ATK Attack Interval Deployment Cost
2200 688 1.0s 12 -> 14 -> 14
DEF RES Block Redeploy Time
160 0 1 70s

Trust bonus: ATK +65

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 ATK +23 Improves Talent DP Cost -1

Talent

When attacking, there is a 25% chance that the attack power of the current attack will be increased to 160%

Skills

  • S1: 0/4 (0/3) Initial SP, Offensive Recovery

Increases the ATK of next attack to 200% (230%)

  • S2: 12/29 (15/25) Initial SP, Offensive Recovery, 17s (20s) Duration

ATK +40% (+60%); attacks fire 1 additional spinning projectile

Base Skills

E0: When assigned to the Reception Room, Clue search speed increases by 10%

E1: When assigned to the Reception Room, Clue search speed increases by 30% when a Clue Exchange is in process

Module Information

Operator Mod Level Stat Gains Effect
Mudrock 1 HP +245 ATK +55 Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP +325 ATK +70 Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% -> 22% of HP and 1 SP
3 HP +400 ATK +80 Talent upgrade: Every 9 seconds, gaians 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% -> 23% of HP and 1 -> 2 SP
Penance 1 HP +150 ATK +35 DEF +15 Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP +230 ATK +43 DEF +26 Talent upgrade: After deployment, immediately gains a Barrier equal to 50% -> 60% of HP; When defeating an enemy, gains a Barrier equal to 10% -> 11% HP (Cannot exceed 300% Max HP)
3 HP +300 ATK +50 DEF +33 Talent upgrade: After deployment, immediately gains a Barrier equal to 60% -> 70% of HP; When defeating an enemy, gains a Barrier equal to 11% -> 12% of HP (Cannot exceed 300% Max HP)
Vulcan 1 HP +210 DEF +35 Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP +300 DEF +53 Talent upgrade: When the skill is activated, restores 30% of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge
3 HP +385 DEF +68 Talent upgrade: When the skill is activated, restores 30% -> 60% of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge
Lessing 1 HP +230 ATK +17 DEF +17 Trait upgrade: Blocks 1 enemy; Increases ATK to 115% when attacking blocked enemies
2 HP +330 ATK +24 DEF +24 Talent upgrade: After taking damage, ATK +16% -> +21% for 15 seconds (does not stack)
3 HP +400 ATK +30 DEF +30 Talent upgrade: After taking damage, ATK +21% -> +24% for 15 seconds (does not stack)
Nearl the Radiant Knight 1 ATK +65 DEF +30 Trait upgrade: Blocks 1 enemy; When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
2 ATK +79 DEF +38 Talent upgrade: When deployed and defeated the first time, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit
3 ATK +90 DEF +45 Talent upgrade: When deployed and defeated the first time, deals 80% -> 100% of ATK as True damage to enemies in the four adjacent tiles and Stun them for 3s -> 4s. If the previously deployed Operator is from Kazimierz, deals an additional hit
Bagpipe 1 ATK +65 DEF +13 Trait upgrade: Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated; When attacking enemies with less than 40% of their max HP, increase ATK to 115%
2 ATK +75 DEF +17 Talent upgrade: When attacking, has 25% -> 30% to increase ATK to 130% -> 135% and strike an additional target
3 ATK +85 DEF +20 Talent upgrade: When attacking, has 30% -> 33% to increase ATK to 135% -> 140% and strike an additional target
Bassline 1 HP +265 ATK +23 Trait upgrade: Can heal allies by using skill(s); Reduces damage taken by 15%
2 HP +345 ATK +28 Talent upgrade: RES +12; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES +4
3 HP +410 ATK +32 Talent upgrade: RES +12 -> +14; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES +4 -> +5

Acknowledgments

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submitted 1 year ago* (last edited 1 year ago) by MJYW@kbin.social to c/arknights@kbin.social
 
 
Operator Mod Level Stat Gains Effect
Mudrock 1 HP+ ATK+ Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP++ ATK++ Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores a greater amount of HP and a certain amount of SP
3 HP+++ ATK+++ Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores an even greater amount of HP and a greater amount of SP
Penance 1 HP+ ATK+ DEF+ Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP++ ATK++ DEF++ Talent upgrade: After deployment, immediately gains a Barrier equal to a greater amount of HP; When defeating an enemy, gains a Barrier equal to a greater amount of HP (Cannot exceed 300% Max HP)
3 HP+++ ATK+++ DEF+++ Talent upgrade: After deployment, immediately gains a Barrier equal to an even greater amount of HP; When defeating an enemy, gains a Barrier equal to an even greater amount of HP (Cannot exceed 300% Max HP)
Vulcan 1 ATK+ DEF+ Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 ATK++ DEF++ Talent upgrade: When the skill is activated, restores a certain amount of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge
3 ATK+++ DEF+++ Talent upgrade: When the skill is activated, restores a greater amount of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge
Lessing 1 HP+ ATK+ DEF+ Trait upgrade: Blocks 1 enemy; Increases ATK to 115% when attacking blocked enemies
2 HP++ ATK++ DEF++ Talent upgrade: After taking damage, ATK increases further for 15 seconds (does not stack)
3 HP+++ ATK+++ DEF+++ Talent upgrade: After taking damage, ATK increases even further for 15 seconds (does not stack)
Nearl the Radiant Knight 1 ATK+ DEF+ Trait upgrade: Blocks 1 enemy; When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
2 ATK++ DEF++ Talent upgrade: When deployed and defeated the first time, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit
3 ATK+++ DEF+++ Talent upgrade: When deployed and defeated the first time, deals a greater amount of ATK as True damage to enemies in the four adjacent tiles and Stun them for a longer duration. If the previously deployed Operator is from Kazimierz, deals an additional hit
Bagpipe 1 ATK+ DEF+ Trait upgrade: Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated; When attacking enemies with less than 40% of their max HP, increase ATK to 115%
2 ATK++ DEF++ Talent upgrade: When attacking, has a greater chance to increase ATK to a larger amount and strike an additional target
3 ATK+++ DEF+++ Talent upgrade: When attacking, has an even greater chance to increase ATK to an even larger amount and strike an additional target
Bassline 1 HP+ ATK+ Trait upgrade: Can heal allies by using skill(s); Reduces damage taken by 15%
2 HP++ ATK++ Talent upgrade: RES +12; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES +4
3 HP+++ ATK+++ Talent upgrade: RES increases further; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES increases further

Notes:

  • Lessing base Talent: After taking damage, ATK +12% for 15 seconds (does not stack)
  • Bassline base Talent: RES +12; when there are allied Operators within the surrounding 8 tiles, RES +4
32
 
 

Finally new chapter!
Best time to clear new chapter thanks to 0 sanity loss until you complete stage in chapter 12.
Also best time to clear all challenge/hell stages as the additional drops such as resource boxes and sanity potions.
For completing Stages you get Morgan Dreadnought guard.
Also exclusive banner with Ines,Cement,Windflint and Humus.
Ines really sought for her unique talent and skills.

Event PV
#arknights

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Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust and Potential bonuses not included
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Crusher: Hoederer

Trait: Attacks all blocked enemies

Stats

HP ATK Attack Interval Deployment Cost
5988 1576 2.5s 20 -> 22 -> 24
DEF RES Block Redeploy Time
0 0 2 70s

Trust bonus: Max HP +500, ATK +80

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Max HP +250 ATK +45 Improves Talent 2 DP Cost -1

Talents

  • Talent 1

ATK increased to 110%, further increased to 140% when attacking enemies inflicted with Stun or Bind

  • Talent 2

This unit and the ally directly behind it gain +18% (+3%) Shelter

Skills

  • S1: 0/3 (0/2) Initial SP, Offensive Recovery

The next attack deals 200% (260%) ATK as Physical Damage and restores 20% (25%) HP

  • S2: 0/8 (0/5) Initial SP, Auto Recovery

Passive: ATK +28% (+40%)

Can switch between the normal state and the following state:
Attack Interval +0.5s (+0.5s); Block +1; attacks Stun targets for 1s (1s)

  • S3: 40/60 (40/50) Initial SP, Auto Recovery, 70s Duration

Loses 100 (100) HP every second; enemies that this unit attacks or attack this unit are dealt 200 (200) True Damage every second; Attack Range +1; max HP +45% (+60%); ATK +90% (+120%). Attacks restore 5% (5%) HP and have a 25% (25%) chance to Stun targets for 4s (5s)

Base Skills

E0: When stationed in the Trading Post, order acquisition efficiency +25% (E2: +30%); when W or Ines is stationed in the base (not as assistants), further increase efficiency by +5% each

5* Incantation Medic: Vendela

Trait: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt

Stats

HP ATK Attack Interval Deployment Cost
1370 550 1.6s 15 -> 17 -> 17
DEF RES Block Redeploy Time
100 20 1 70s

Trust bonus: Max HP +180, ATK +30

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 ATK +32 Improves Talent DP Cost -1

Talent

Increases the healing received of the allied unit with the highest max HP within Attack Range by +15% (+3%)

Skills

  • S1: 10/32 (15/30) Initial SP, Auto Recovery, 25s Duration

ASPD +60 (+90)

  • S2: 12/32 (15/30) Initial SP, Auto Recovery, 15s Duration

ATK +75% (+80%); makes the allied unit with the highest max HP within Attack Range more likely to be attacked. When that unit is attacked, Vendela deals 30% (50%) ATK as Arts Damage to the damage source and triggers her Trait on the allied unit

Base Skills

E0: When stationed in the Dormitory, all Operators in the dorm recover +0.15 Morale per hour (similar effects do not stack) (E2: Additionally, Operators with less than 18 Morale recover an additional +0.1 Morale per hour)

4* Dollkeeper: Verdant

Trait: Instead of retreating when defeated, switch to a <Substitute> (Substitute has 0 Block) for 20 seconds before switching back to the original

Stats

HP ATK Attack Interval Deployment Cost
2266 672 1.2s 12 -> 14 -> 14
DEF RES Block Redeploy Time
259 0 2 70s

Trust bonus: HP +100, ATK +60

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 HP +160 Improves Talent DP Cost -1

Talent

<Substitute> regenerates 3.5% (+0.5%) HP per second

Skills

  • S1: Passive Skill

Max HP +18% (+25%); RES +10 (+15)

  • S2: 16/26 (16/25) Initial SP, Auto Recovery, 22s -> 25s Duration

Attacks deal Arts Damage; ASPD +50 (+80); lose 4% (4%) HP with each attack

Base Skills

E0: When stationed at the Workshop to craft Elite Materials, the Morale consumption of all recipes that cost 2 Morale is reduced by -1

E1: When crafting Keton materials in the Workshop, byproduct probability is increased by 80%

5* Mystic Caster: Delphine

Trait: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)

Stats

HP ATK Attack Interval Deployment Cost
1532 1240 3.0s 24 -> 26 -> 26
DEF RES Block Redeploy Time
128 20 1 80s

Trust bonus: ATK +130

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -10 DP Cost -1 Improves Talent DP Cost -1

Talents

  • Talent 1

When attacking enemies above 80% HP, damage is increased by +18% (+2%)

  • Talent 2

In [The Whirlpool that is Passion], ATK increased to 120% when attacking [Sarkaz] enemies, and can store 1 extra charge that is only used when attacking [Sarkaz] enemies

Skills

  • S1: 5/19 (5/15) Initial SP, Auto Recovery, 5s Duration

Attack Range changes; Attack Interval is reduced to 20%, and each attack deals 40% (50%) ATK as Arts Damage

  • S2: 16/44 Initial SP, Auto Recovery, 30s Duration

ATK +60% (+100%); Stops attacking enemies below 50% HP; Attacks cause targets to receive 6% (6%) ATK as Arts Damage every second (stacks up to 4 times, lasts for the entire skill duration)

Base Skills

E0: When stationed at the Office, contacting speed +20%. For every 1 contacts made, increases the likelihood of obtaining Glasgow clues (working time and recruitment slots improve the likelihood)

E2: When stationed at the Control Center, each Glasgow Operator in a Trading Post gains +10% order acquisition efficiency.

Module Information

Operator Mod Level Stat Gains Effect
Horn 1 ATK +65, DEF +52 Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK +85, DEF +62 Talent upgrade: When this unit is on the field, Defender Operators gain +20% -> +25% ATK
3 ATK +100, DEF +70 Talent upgrade: When this unit is on the field, Defender Operators gain +25% -> +28% ATK
Firewhistle 1 ATK +42, DEF +42 Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK +52, DEF +52 Talent upgrade: +12% -> +16% ATK when not blocking an enemy, +12% -> +16% DEF when blocking an enemy
3 ATK +58, DEF +58 Talent upgrade: +16% -> +18% ATK when not blocking an enemy, +16% -> +18% DEF when blocking an enemy
Ashlock 1 HP +235, ATK +45 Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 HP +290, ATK +60 Talent upgrade: ATK +8% -> +10%. If the front and rear adjacent tiles are ground tiles, ATK +16% instead
3 HP +325, ATK +70 Talent upgrade: ATK +10%. If the front and rear adjacent tiles are ground tiles, ATK +16% -> +20%
Ebenholz 1 ATK +76, RES +4 Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); When dealing Arts Damage, deals additional Necrosis Damage equal to 8% of the damage dealt
2 ATK +102, RES +5 Talent upgrade: If there are no other enemies near the target, attacks deal +15% -> +24% ATK as Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to 20% of ATK
3 ATK +124, RES +5 Talent upgrade: If there are no other enemies near the target, attacks deal +24% -> +30% ATK as Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to 20% -> 30% of ATK
Delphine 1 HP +95, ATK +70 Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); ASPD +30 when there are stored attacks
2 HP +110, ATK +85 Talent upgrade: When attacking enemies above 80% HP, damage is increased by +18% -> +21%
3 HP +120, ATK +92 Talent upgrade: When attacking enemies above 80% HP, damage is increased by +21% -> +23%
Verdant 1 HP +145, ATK +28 Trait upgrade: Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original
2 HP +170, ATK +38 Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has +5 RES
3 HP +185, ATK +45 Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has +5 -> +8 RES
Fiammetta 1 ATK +60, DEF +17 Trait upgrade: Deals AOE Physical damage; Increases ATK to 110% when attacking blocked enemies
2 ATK +75, DEF +26 Talent upgrade: Continually loses HP over time (HP cannot drop below 30% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by +25% -> +28%; this effect is doubled above 80% HP
3 ATK +85, DEF +32 Talent upgrade: Continually loses HP over time (HP cannot drop below 30% -> 50% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by +28% -> +30%; this effect is doubled above 80% HP
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Splash art

Kit

E2 art

Tap animation

Deploy and attack animation

S1

S2

S3

Imgur album

6* Crusher: Hoederer

Artist: 树豚
Original Design: 竜崎いち
CN VA: 苏至豪
JP VA: Yoshimasa Hosoya

Trait: Attacks all blocked enemies

Talent 1: Increased ATK, further increased when attacking enemies inflicted with Stun or Bind

S1: The next attack deals a certain amount of Physical Damage and restores a certain amount of HP

S2: Passive: ATK increases
Can switch between the normal state and the following state:
Attack Interval Increases; Block +1; attacks inflict a brief Stun

S3: Loses a certain amount of HP every second; enemies that this unit attacks or attack this unit are dealt a certain amount of True Damage every second; Attack Range +1; max HP and ATK increased. Attacks restore a certain amount of HP and have a certain chance to Stun targets for several seconds

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3
submitted 1 year ago* (last edited 1 year ago) by MJYW@kbin.social to c/arknights@kbin.social
 
 

Splash art

Kit

E2 art

Tap animation

Deploy and attack animation

S2

Imgur album

5* Mystic Caster Operator: Delphine

Artist: Cenm0
CN VA: 曾彤
JP VA: Sekiguchi Risa

Trait: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)

Talent 1 (E2 values): When attacking enemies above 80% HP, damage is increased by 18%

Talent 2: In [The Whirlpool that is Passion], ATK increases when attacking [Sarkaz] enemies, and can store 1 extra charge that is only used when attacking [Sarkaz] enemies

S1: Attack Range changes; Attack Interval is significantly reduced, and each attack deals a certain amount of Arts Damage

S2: ATK increases; Stops attacking enemies below a certain %HP; Attacks cause targets to receive a certain amount of Arts Damage every second (stacks up to a certain limit, lasts for the entire skill duration)

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Operator Mod Level Stat Gains Effect
Horn 1 ATK+ DEF+ Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK++ DEF++ Talent upgrade: When this unit is on the field, Defender Operators gain more ATK
3 ATK+++ DEF+++ Talent upgrade: When this unit is on the field, Defender Operators gain even more ATK
Firewhistle 1 ATK+ DEF+ Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK++ DEF++ Talent upgrade: Higher ATK when not blocking an enemy, higher DEF when blocking an enemy
3 ATK+++ DEF+++ Talent upgrade: Even higher ATK when not blocking an enemy, even higher DEF when blocking an enemy
Ashlock 1 HP+ ATK+ Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 HP++ ATK++ Talent upgrade: ATK further increased. If the front and rear adjacent tiles are ground tiles, ATK +16% instead
3 HP+++ ATK+++ Talent upgrade: ATK even further increased. If the front and rear adjacent tiles are ground tiles, ATK increased further
Ebenholz 1 ATK+ RES+ Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); When dealing Arts Damage, deals additional Necrosis Damage equal to 8% of the damage dealt
2 ATK++ RES++ Talent upgrade: If there are no other enemies near the target, attacks deal an increased amount of Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a certain percentage of ATK
3 ATK+++ RES+++ Talent upgrade: If there are no other enemies near the target, attacks deal a further increased amount of Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a higher percentage of ATK
Delphine 1 HP+ ATK+ Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); ASPD +30 when there are stored attacks
2 HP++ ATK++ Talent upgrade: When attacking enemies above 80% HP, damage is further increased
3 HP+++ ATK+++ Talent upgrade: When attacking enemies above 80% HP, damage is even further increased
Verdant 1 HP+ ATK+ Trait upgrade: Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original
2 HP++ ATK++ Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has increased RES
3 HP+++ ATK+++ Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has further increased RES
Fiammetta 1 ATK+ DEF+ Trait upgrade: Deals AOE Physical damage; Increases ATK to 110% when attacking blocked enemies
2 ATK++ DEF++ Talent upgrade: Continually loses HP over time (HP cannot drop below a certain percentage as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by a higher amount; this effect is doubled above 80% HP
3 ATK+++ DEF+++ Talent upgrade: Continually loses HP over time (HP cannot drop below a higher percentage as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by an even higher amount; this effect is doubled above 80% HP

Notes:

  • Delphine base Talent: When attacking enemies above 80% HP, damage is increased by 18%.
  • Verdant base Talent: <Substitute> regenerates 3.5% HP per second
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Last Contingency Contract! Not looking forward what they have to replace CC.
Schedule

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Best farming stages are

    GA-8: Coagulating Gel
    GA-7: Loxic Kohl
    GA-6: Sugar pack

Farming efficiency: Kohl > Sugar > Gel

For new players: you can ignore furniture in event shop, you will get it year later for free when GA will be added to side story tab.
For veteran players: buy all furniture, Enforcer pots and you must complete at minimum these stages: GA-1, GA-2, GA-3, GA-5, GA-6, GA-7, GA-8, GA-EX-8 CM
Credits to Daniel O'Brien on Gamepress

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My beautiful boy

#arknights

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yaaaaaaatoooooooooooooooooooooooooooooooooooooo

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[Arknights X Monster Hunter] Collaboration

New Side Story Event: A Flurry to the Flame will be live on September 7, 10:00 (UTC-7)!

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Twitter Link

Featured Rate-Ups:
6★ Kirin R Yato (Limited) - Specialist [Fast-Redeploy / Executor]
5★ Rathalos S Noir Corne (Limited) - Guard [Enmity / Musha]

You need 120 pulls to get a guaranteed Kirin R Yato, and we can get 20 pulls for free during the event.
We get the usual 10-pull ticket that's given at the start of the event, as well as another 10-pull ticket that we can earn from the daily log-in event.

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Twitter Link

Maintenance Details

Just a reminder: As announced in this thread, Twitter account binding is planned to be removed eventually.

If you hadn't already, it's recommended to make a Yostar account and bind your game account to it, just to be safe.

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Twitter Link

Skin Art and Animations:
GamePress

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Twitter Link

Skin Art and Animations:
GamePress

Free to obtain from upcoming Reclamation Algorithm [Fire Within The Sand] event!

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Twitter Link

Skin Art and Animations:
GamePress

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