Feddit UK

3,498 readers
149 users here now

Who are we?

Feddit.uk is UK-centric, with integration to the wider Fediverse.
We tend to focus on UK-interest communities, others are welcome.

The name is a shortening of "federate it".
Want to share a thing? Share it with the fediverse, or, fed-it.

What are the rules here?

Rules apply on this instance, and when using an account from this instance to interact with other instances.
Administrators may warn or ban for breaches of the rules, or the spirit of the rules.

Where should I start?

Here

Elsewhere

Frontends

Donation Link

This site does not serve adverts.
OpenCollective donate button
OpenCollective donor counter link

Contact

Matrix

Uptime status

Fediseer

Fediseer guarantees

Fediseer endorsements

Threads

Meta's activitypub network has been blocked as a default.
If you believe there is a good case for this not to be, please start a thread in the feddit.uk community.

Banner

Credit for the iconic banner --> https://joelgoodman.net

founded 1 year ago
ADMINS
1
 
 

cross-posted from: https://feddit.uk/post/10017167

The first edition of Warhammer 40k, Rogue Trader, was written in 1987 largely by Rick Priestley, an up and coming young game designer who had cut his teeth co-writing the original Warhammer Fantasy battles. It was a hodgepodge of ideas from many sources: Frank Herbert’s Dune, 2000AD comic strips like Judge Dredd and Nemesis the Warlock, Michael Moorcock’s fantasy and sci-fi, Philip José Farmer’s The World of Tiers, Bryan Ansell’s Laserburn wargame.

We can add to that Priestley’s lived experience in mid 20th century Britain; the long-tail of the Second World War and the end of British Empire; the ongoing civil discontent of the ‘70s and ‘80s between trade unions and the government; the UK’s ongoing military operations in Northern Ireland; state sanctioned support for the South African Apartheid government; and the Falklands war. All fed into an early 40k corpus that was politically charged and anti-authoritarian.

Since Rogue Trader was published, Warhammer 40k has been developed and expanded with a ridiculous quantity of content. It isn’t one single thing any more – it’s a complex of Warhammer 40k books, Warhammer 40k Codexes, miniatures, Warhammer plus animations, tie-in Warhammer 40k games on PC and console, even marketing materials. There’s more of it than any one person can engage with, and the focus has been split even further.

...

Warhammer 40k lore has developed in directions that directly undermine its ability to criticize the real-world inspirations of the Imperium. While Rogue Trader presented an Imperium that’s arguably as atrocious as the forces that opposed it, the threats it faces have since escalated wildly, weakening the setting’s satirical base by giving the Imperium more convincing excuses to be awful.

...

The irony and exaggeration remain, but they’re now the background to a battle for survival, told from the point of view of (usually) relatable, sympathetic and enjoyable Imperial characters – satirical motifs no longer pointed at a satirical target.

While the Imperium is clearly corrupt, inefficient, and ruinous to its citizens, the reality of its situation has changed a critique into a question. Are these acceptable prices for continued survival? Are these inevitable consequences of continued survival? Great fodder for sci-fi debates, but ineffective satire.

2
 
 

The first edition of Warhammer 40k, Rogue Trader, was written in 1987 largely by Rick Priestley, an up and coming young game designer who had cut his teeth co-writing the original Warhammer Fantasy battles. It was a hodgepodge of ideas from many sources: Frank Herbert’s Dune, 2000AD comic strips like Judge Dredd and Nemesis the Warlock, Michael Moorcock’s fantasy and sci-fi, Philip José Farmer’s The World of Tiers, Bryan Ansell’s Laserburn wargame.

We can add to that Priestley’s lived experience in mid 20th century Britain; the long-tail of the Second World War and the end of British Empire; the ongoing civil discontent of the ‘70s and ‘80s between trade unions and the government; the UK’s ongoing military operations in Northern Ireland; state sanctioned support for the South African Apartheid government; and the Falklands war. All fed into an early 40k corpus that was politically charged and anti-authoritarian.

Since Rogue Trader was published, Warhammer 40k has been developed and expanded with a ridiculous quantity of content. It isn’t one single thing any more – it’s a complex of Warhammer 40k books, Warhammer 40k Codexes, miniatures, Warhammer plus animations, tie-in Warhammer 40k games on PC and console, even marketing materials. There’s more of it than any one person can engage with, and the focus has been split even further.

...

Warhammer 40k lore has developed in directions that directly undermine its ability to criticize the real-world inspirations of the Imperium. While Rogue Trader presented an Imperium that’s arguably as atrocious as the forces that opposed it, the threats it faces have since escalated wildly, weakening the setting’s satirical base by giving the Imperium more convincing excuses to be awful.

...

The irony and exaggeration remain, but they’re now the background to a battle for survival, told from the point of view of (usually) relatable, sympathetic and enjoyable Imperial characters – satirical motifs no longer pointed at a satirical target.

While the Imperium is clearly corrupt, inefficient, and ruinous to its citizens, the reality of its situation has changed a critique into a question. Are these acceptable prices for continued survival? Are these inevitable consequences of continued survival? Great fodder for sci-fi debates, but ineffective satire.

view more: next ›