Legend of Dragoon. The game where a main character dies and is immediately replaced with an off brand of himself, and that includes a boss rush mid game that is unavoidable and punishes you for trying to use the game's signature mechanic.
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Sonic games, I'm referring specifically to the first one and that era.
My friend and I rented a Genesis I believe it was, specifically to play this, we thought the graphics were awesome, the speed was amazing, the t3ch show off was cool, the game had novelty.
But really from a gameplay perspective, I simply do not understand what people like about it.
The whole thing was just run as fast as you can down this path, you have no idea what's coming up. There will be multiple opportunities to take different paths but you don't really have time to make a judgment call, so you flail at the controller and end up hitting a hazard. You start the level over and over and over again and you repeat it until you understand which way to go and then you complete the level.
Now you've run into every single gotcha and you figured out some optimal routes, now you can play it all without dying a lot.
Why would anybody want this?
I don't care how good the story is, 13 Sentinels gameplay looking like a cheap sci-fi movie interface thing just takes me out of the experience, I also don't like tower defense style games and this is the only thing you will do in-between story beats. I was extremely letdown to get this after the first teasers instead of a mecha vs kaiju brawler.
Then some months later it comes out that localizers were also changing things too far, now I have another reason to not finish it.
Undertale and For Honor
Undertale is a decent enough game, I guess, but whenever I think about it, I think about all the crazies that call themselves fans of it. It's exhausting just thinking about it.
For Honor got me interested, but it made a few very bad choices. Magnet hands and slow attacks meant that you could react to attacks, and never had to worry about whiffing. It's so dull to have basically no concept of interesting movement play in a game about fighting.
Last of Us, Uncharted, Assassin's Creed, RDR.
I did finish one of the Uncharted series but they mostly go into interactive movies genre which I don't find that interesting. The same with LoU but lost interest and never finished. AC (maybe II) was just annoying, the blending, erratic climbing/jumping mechanics... RDR, I should give them a chance, but the wild west setup inherently doesn't do much for me. The same can be said about the "samurai style" games like Nioh, Sekiro etc. And I say that as a huge Souls games fan.
God I hate the "Interactive Movie" genre. Uncharted, Last of Us, God of War. Pretty much most of Sony's exclusives. They're all the same boring 3rd person mechanics, and uncultured "gamers" will go off about how "amazing" the story is because they haven't read a book since high school and only watch blockbusters. If you're not going to do anything interesting with the game mechanics or add any actual interactivity to the story then whats the fucking point of making it a game? They just seem like a refuge for hack screenwriters that couldn't make it in film and lazy game devs who are out of ideas.