this post was submitted on 22 Jul 2023
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Basically what the title says. I wrote it to match my own tastes as much as I could and my last attempt at writing a game system was 8 years ago, so feel free to tell me how bad it is lol

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[–] andrewrgross@slrpnk.net 4 points 1 year ago (1 children)

Can you summarize what you released?

[–] type_1@ttrpg.network 3 points 1 year ago (1 children)

Sorry for the late reply, I got distracted with some real life stuff. Basically, it's a classless system that focuses on skills and formalizing a lot of the house rules I like to use when I run pretty much any RPG. I don't think it's going to make too many waves, and I've definitely reinvented the wheel a few times, but it's also kind of just a personal project that I'm to have actually finished and put out into the world. I've tried to beef up the support for exploration and social encounters compared to DND 5e, but I also wanted to make sure mechanics were somewhat unified and streamlined. No clue whether or not I succeeded, I sure did enjoy writing it.

[–] andrewrgross@slrpnk.net 1 points 1 year ago

That sounds cool. I'll take a look.

[–] GataZapata@kbin.social 2 points 1 year ago (1 children)

I like the variable turn lengths, that's a neat system!

[–] type_1@ttrpg.network 2 points 1 year ago

Thanks! That system mostly came out of a home rule I use in pretty much every system I run. Very few of the mainstream TTRPGs seem to point out that turns can be of nearly any length so long as every player gets one.