this post was submitted on 24 Jan 2024
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My takeaway is that it's only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

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[–] grogpod@mastodon.gamedev.place 2 points 10 months ago

@Risk It's a contentious topic. My roguelike podcast cohosts and I devoted almost 2 hours talking about this specifically in a recent episode: https://grogpod.zone/2023-10-11-what-is-a-roguelike/

It's also worth noting that the definitions have changed over time and will likely continue to do so, as with any evolving genre: https://github.com/ScottBurger/going_rogue_podcast/wiki/What-is-a-roguelike-database

[–] gmr_leon@mstdn.social 1 points 10 months ago

Language changes & everything, so it's not super important imo...However, what I do think is important is that given the flexibility of language, some better term for these kinds of games emerges.

I dunno what that term may be, only that I'd hope it may be more telling than the current ones. Imagine if first-person shooters kept being called Doomlikes for decades after Doom came out. It'd be awkward & stifling!

#VideoGames #Gaming #Roguelike #Roguelite #Rogue

[–] fsxylo@sh.itjust.works 0 points 10 months ago* (last edited 10 months ago) (3 children)

Rogue lite: we want to gatekeep this game for not being soop0r hard to play.

Rogue like: gatekeepers approved. Only real gamerz play this game.

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[–] GilgameshCatBeard@lemmy.ca 0 points 10 months ago

I always thought rogue-like games were just stealthy sneak games.

[–] neonred@lemmy.world -1 points 10 months ago* (last edited 10 months ago)

Roguelikes come from the age of boomers and gen x, are hard as nails, very complex, have a cursed tome of documentation and take months to reach victory, if at all.

Roguelites are for the modern times.

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