A true investigative horror experience that requires actual deduction. Phasmophobia is kind of close, but I'm talking about real investigative work with a multitude of threats all around the world. Xcom, mixed with SCP and Phasmophobia.
Gaming
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
My friend and i dreamed up a Zoids mmo, whered youd create a pilot and could fully customize a zoid. Itd have a huge open world with places to explore and fringe pvp areas where good loot was. It would have arenas where pro matches would be held from mlg players or whatever and youd be able to watch the streams live either at the stadiums or through streams on in game tv's. Winners would get real cash prizes.
Here is my idea massive multiplayer ; from the top you have civilization game feeding strategic objective to a command and conquer player who's feeding tactical objectives to battlefield players. You could branch out to integrated logistic games with the same kinds of levels. From factories to train tycoon to truck simulator.
A VN/RPG that has romance and doesn't make it an after thought. Like in most persona games or fire emblem games or even like mass effect. When romance is a thing, once you hit that we're a couple button that's pretty much it.
But then VNs represent the opposite end of the spectrum where you make the decision to pursue someone and that's it, the entire narrative shifts to completely focus on that. I want a middle ground, where there is one structured narrative that asks the question "How might chasing down the big bad change if this person versus this person was the person most important to the main character"
Like for example of you wanted to woo the nerdy tech wizard, following his or her story might involve tracking down parts and materials to improve tech and brace against the coming of the bbeg. On the other hand of you want to romance the overeager hothead it might involve trying to take the fight to the bad guys while saving puppies and children along the way. Completely different paths with the same end goal of defeating the bbeg.
I want a VR game that is like the games from sword art online
A modern game that lets you play split-screen, LAN, and over the internet. I'm sure they exist, but they're so, so rare, and I'm pissed off about it.
I want Master of Magic but modern. I want all the same style of gameplay (squares, not hexes) with similar art style (not grimdark browns) but uprez to modern resolutions (still pixel, but tiiiiny ones). I don't think turn based strategy with tactical combat is popular enough right now to justify it.
I want World of Warcraft but it's an actual role playing game. It's not. It's got roller coaster dungeons and the main characters are putting on a stage play, not actually there. They hide main characters when they're not needed or inconvenient. There are so many Plot-By-Stupid writing mistakes. I don't know if it's possible to create a world that actually seems plausible (not realistic, but plausible). I want to love the story of Warcraft again, but it's been years.
I want a game that doesn't get corrupted by rich executives trying to squeeze every last dime out of people, but has the fidelity that large resources allow. I hate microtransactions, even if I don't use them. I play games to get out of the world and its disparity of incomes and being poor. People running around with things I'll never buy just reminds me that rich people are there.
I want Stellaris or something similar but in VR. I want to spin the galaxy around and resize it to zoom in and out with my hands and pluck cruisers and point them to the right place, I want big tactile sliders and stuff for controls, spaaaaaace
A real time RTS with proper command and control and fog of war. So like, you don’t have perfect information on where your units are, let alone enemy units, where you have to contact the units on the ground and request that kind of information, and also manage to communications system you’re using to maintain contact.
Radio commander does something a lot like this but I’d like something a bit more in depth and comprehensive.
@hzkvskd an actually good, deep Fantasy sandbox PvP #mmo
Fans of the genre will be aware of the problems and the failures.
Mostly/specifically the existing ones don't provide structures to prevent griefing. And building some boring hut but having no meaningful interaction with others is something you can just do in Minecraft.
I've been thinking about an ARPG based around World of Warcraft's mythic dungeons.
Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.
The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon's formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.
This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in "world bosses", massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.
I want to know what Jet St Radio for the Wii could've been. Apparently one was tossed around, but at the end of the day was rejected. Tbf, this was 2006~ Sega, and it probably would've been trash. But I will still never not be curious about what could've been.
You've probably already heard about it, but take a look into Bomb Rush Cyberfunk. It's coming out in about a month and looks amazing.
Ikr! I'm surprised it took so long for an indie project to fill the gap. If it's even half as good as jsrf, I'll be satisfied.
If Crusader Kings is ever combined with Mount & Blade, I'll never see daylight again.