I mean, the only thing that's really needed is the standard access to the creation kit. After that, I think modders can polish it up to competency, although flying to planets might be outside the abilities of the engine. I think anyone still hoping Starfield is going to be a good space game need to stop dreaming and go back to Elite/No Mans Sky/Waiting for Star Citizen, but there were some really elaborate mods for New Vegas and Skyrim back in the day. Maybe someone dedicated and talented enough could even fix that.
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If the modding community likes Starfield it should really help with the emptiness of space at least. I can imagine the idea of just building an entire quest line in your selected planet would be nice for avoiding mod conflicts
I got a little excited but when I read the comment… kinda don’t care given I already finished playing sf.
I’ll pick it up again when creation kit drops and someone actually adds something to it
I already liked the game since I'm not the typical bethesda fan, "their" only game I finished was New Vegas, liked the characters and story and didn't care that planets were empty since I played Daggerfal Unity. But I don't think they can grab that explorer fanbase again, they are just against procedural generation in general, they probably wanted Outer Worlds but bigger.
This sounds like a good thing. Maybe I will check the name out in the future.
Soooo… they are working with the unpaid modders to make more content they’ll surely charge for.
SOOOOO glad Sony didn’t buy that garbage.
Why does it matter to you what Sony buys?
Why does what matters to me, matter to you?
It doesn't matter to me. I am just curious as to why it matters to you.
It doesn’t matter to me. I’m just glad Sony didn’t buy them out.
Why does it matter?
It's just weird, that's all.
what?