this post was submitted on 18 Nov 2023
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No Stupid Questions

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[–] martino@lemmy.world 114 points 1 year ago* (last edited 1 year ago) (2 children)

Why do people watch movies when books exist? They're different mediums for delivering a story.

I saw this thread and assumed you were talking about actual walking simulators like Firewatch or Gone Home, ones that don't really have any gameplay mechanics besides walking and interacting with objects. But from your comments you seem to be taking issue with games like God of War, The Last of Us and The Witcher which makes me think you're a little misguided as to what those games really are. Those games have a story but that's not the sole reason they're popular. They're all groundbreaking titles in their own right from a technical perspective, they just happen to have good stories because that makes them resonate with players even more.

It's like how a movie with a bunch great fight scenes and no story isn't going to resonate with audiences in the same way as a movie with great fight scenes and a story to tie it all together. It's an important part of the immersive experience for a lot of people.

[–] thundermoose@lemmy.world 8 points 1 year ago (2 children)

This is an honest question, not a troll: what makes The Last of Us groundbreaking from a technical perspective? I played it and loved the story, but the gameplay was utterly boring to me. I got through the game entirely because I wanted to see the conclusion of the story and when the HBO show came out I was thrilled because it meant I wouldn't have to play a game I hated to see the story of TLoU 2.

It's been years, but my recollection is the game was entirely on rails, mostly walking and talking with infrequent bursts of quicktime events and clunky shooting. What was groundbreaking about it?

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[–] Geth@lemmy.dbzer0.com 73 points 1 year ago* (last edited 1 year ago) (2 children)

The older I get the less I care about endless gameplay loops and carrot on a stick mechanics. A good story keeps me invested and caring about what happens on the screen. Games like God of War, Last of us, Witcher are gold standards when it comes to this. They are not movies on rails, they are engaging and interactive experiences like you can't find anywhere else and for this I will always love these types of games more than any other medium.

Edit: OP literally mentioned these games as examples lower down in the thread.

[–] ramirezmike@programming.dev 22 points 1 year ago (2 children)

I feel like your examples aren't quite what OP was referring to. Those games have pretty great gameplay

[–] SaakoPaahtaa@lemmy.world 28 points 1 year ago (5 children)

According to OP, those are exactly the games they referred to. Which does beg more questions

[–] ramirezmike@programming.dev 14 points 1 year ago

OK OP is a weirdo, my bad

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[–] NewPerspective@lemmy.world 53 points 1 year ago (5 children)

"Why do people have preferences?"

[–] rosymind@leminal.space 18 points 1 year ago

Why do people like cake, I just don't get it. Why not just eat cookies if you want something sweet

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[–] Gamoc@lemmy.world 47 points 1 year ago (6 children)

This is the weirdest comments section I've ever seen. Stories are why I play every single one of my favourite games. I just finished Control and it's absolutely phenomenal. Yes it plays and looks great, but the story and lore is why it's so good.

[–] Gork@lemm.ee 5 points 1 year ago

< The Board thanks/precipitates you for your contribution/factotum >

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[–] beefcat@lemmy.world 41 points 1 year ago (5 children)

an interactive medium offers unique avenues for storytelling not available to something more static like a film or a novel.

think things like environmental storytelling or branching narratives.

[–] Elevator7009@kbin.run 6 points 1 year ago

I like visual novels because of how I can change the story with different choices. This isn't much gameplay but it is still interactive and a lot easier to do with a computer than with manually flipping between pages in a Choose Your Own Adventure book.

Now, kinetic novels, where you do not change anything significant in the story with your choices, those I agree with OP's sentiment. Some people like them and that's totally fine, but I personally don't see the appeal. Maybe it's getting exposure to stories from people who had an idea but not a high enough budget for a movie?

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[–] cobysev@lemmy.world 34 points 1 year ago

For me personally, video games are interactive stories. I love movies and TV shows, and being able to have some level of control over the action is an amazing experience for me!

I'm also not competitive and don't care so much about scores, rankings, or online multiplayer vs. games. Just give me an intriguing plot and let me be the protagonist in it. I'll play that game for hours on end.

I don't like games that are essentially movies with a few interactive scenes between clips, though. It has to be really interesting if I'm going to sit through a game like that. I'm here to play, not to watch. The only series that's been interesting enough for me to deal with hundreds of cutscenes dispersed every few minutes throughout is the Metal Gear Solid series.

I realize I don't speak for the whole gaming community, but this is my personal view.

On PC - Steam alone, 12000 games were released in 2023.

OP, your statement is vague and generic. Please show the math.

[–] gencha@feddit.de 24 points 1 year ago

In a game, you're the protagonist. In a movie, someone else is. Two different experiences.

[–] neatchee@lemmy.world 22 points 1 year ago* (last edited 1 year ago)

Because all you name below are AAA games where everyone wants to flex their budget. It's like asking "why do big budget movies focus so often on explosions and action, instead of stories? What happened to things like Shawshank Redemption?"

As soon as you step away from big AAA games that lean heavily on cinematic influence, you get much more gameplay-focused content. I could name a million of them.

But it's a spectrum, not an on/off switch. There's a huge array of different types of games with different combinations of action, cinematics, dialog, quick-time events, racing, flying, rhythm-matching, puzzles, and on and on and on

Tell us what you're actually looking for and we could give suggestions :)

Don't tell us what you don't want. Tell us what interests you

[–] vzq@lemmy.blahaj.zone 15 points 1 year ago (1 children)

These days? Remember Dragon’s Lair?

[–] FuglyDuck@lemmy.world 6 points 1 year ago

Dungeon quest. Oregon trail. Materia Magica. And a dozen other MUDs

[–] Prater@lemmy.world 15 points 1 year ago* (last edited 1 year ago)

Even if a game technically has great gameplay, it can start to feel pointless if the story is trash.

[–] AndiLeudedadraussen@lemmy.world 14 points 1 year ago

Involvement. Because no matter how perfect the gameplay is, if you use your brain occaisonally, you should ask yourself WHY? Why am i doing it.

If you play since the 80‘s, you hit, flew, drove, shot, build and puzzled almost everything.

Stories consist of motivations. Otherwise there is nothing of consequence going on. But cheer up. There are many more people like you, Stanley. Push the button. Keep pushing it.

[–] SharkEatingBreakfast@sopuli.xyz 13 points 1 year ago

Almost everything in this world stresses me out.

I want to feel involved in something while going at my own pace. Video games give me to power to finally be in control. That's why I like them so much. Movies force you along.

[–] s_s@lemmy.one 12 points 1 year ago* (last edited 1 year ago)

These days, as in...Now?

Today?

This is the era of boomer shooters...

We haven't had a new stand alone Uncharted game for...7 years.

[–] christophski 12 points 1 year ago (13 children)

I wasn't aware of this, what games are you referring to?

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[–] Lmaydev@programming.dev 11 points 1 year ago (1 children)

Movies aren't interactive.

[–] ADHDefy@kbin.social 10 points 1 year ago* (last edited 1 year ago) (3 children)

I would argue that all games have a story. Some have a scripted narrative--which, in the medium of video games, gives the player their own immersive role in the story--while other games give you the tools to create your own story as you play. You face conflicts and use your abilities and the resources around you to overcome them, ideally resulting in a satisfying progression throughout your playtime.

Both are cool for different reasons.

[–] FuglyDuck@lemmy.world 14 points 1 year ago* (last edited 1 year ago) (3 children)
[–] Pechente@feddit.de 28 points 1 year ago (1 children)

It’s a terrible tale of oppression if you read between the blocks.

[–] foggy@lemmy.world 10 points 1 year ago* (last edited 1 year ago) (1 children)

I asked ChatGPT to give me a narrative backstory of Tetris relating to oppression. You're welcome:

In the realm of Tetris, each distinctive piece represents a fighter in a symbolic battle against oppression, embodying resilience and unity:

  1. L-Block (Lenny): Lenny is the ingenious rebel, always finding clever ways to subvert the oppressor's plans. His ability to fit into tight spots and support others symbolizes the fight against constraints and the power of innovative thinking.

  2. J-Block (Jolene): Jolene represents the underestimated resistance. Often overlooked, her strength lies in her subtle yet impactful actions. She symbolizes the quiet but fierce fight against oppression, proving that every action, no matter how small, counts.

  3. I-Block (Ivan): Ivan stands tall as the beacon of hope and solidarity. He represents the unwavering spirit of the oppressed, a reminder that standing firm and united can disrupt the oppressor's designs.

  4. O-Block (Olivia): Olivia embodies unity and cooperation. Her simple form represents the power of solidarity, showing how coming together can create an unbreakable force against tyranny.

  5. S-Block (Sam): Sam is the symbol of unconventional resistance. His unique approach represents the innovative strategies used to outmaneuver oppressors, celebrating the creativity and adaptability of those fighting for freedom.

  6. Z-Block (Zara): Zara, like Sam, challenges the status quo. She embodies the courage to be different and the strength found in diversity, essential in the struggle against a monolithic oppressor.

  7. T-Block (Theo): Theo is the mastermind of the resistance, his versatile nature representing the strategic planning needed to overcome oppression. He signifies the importance of adaptability and foresight in the fight for liberation.

In this narrative of Tetris, the game becomes a metaphor for resistance against oppression. Each piece, with its unique qualities, plays a crucial role in the larger strategy of defying and dismantling oppressive structures. Their world is a constantly shifting battlefield where unity, creativity, and resilience are key to surviving and triumphing over tyranny.

[–] ADHDefy@kbin.social 9 points 1 year ago

Ivan 100% Tetrises himself to save the others that have yet to fall. It's just the kind of block he is.

[–] ADHDefy@kbin.social 9 points 1 year ago* (last edited 1 year ago) (1 children)

Sure. The premise is that blocks are falling and can't be allowed to reach a certain height. There is drama in knowing that, no matter what, it will eventually reach that height. You're given the tools to fend off the inevitable for as long as you can. There's conflict, resolution, and the plot details are determined both by the decisions you make and the order in which the game delivers the blocks to you. You are the protagonist, the computer is the antagonist. There's a beginning, middle, and end to every game. It's as reductive as stories get, but it's a story.

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[–] Kiwi_Girl@lemmy.blahaj.zone 9 points 1 year ago

I can go at my own pace with a game. I pause the story and the rest of the world is still there to interact with.

[–] AceFuzzLord@lemm.ee 7 points 1 year ago

For visual novels with no input besides the occasional choice, I personally like to enjoy the music and story without having to worry about skill issues or in some cases, it being hard to get past a certain section that prevents me from progressing. And a couple things most visual novels have that movies don't would be the ability to go at your own pace and choices that alter the dialogue and the overall ending.

Though, that's just my take on it from my perspective from someone who likes both no-input visual novel games and normal games.

[–] FMT99@lemmy.world 7 points 1 year ago

Having to click from time to time keeps me awake.

[–] fubo@lemmy.world 7 points 1 year ago* (last edited 1 year ago)

There's lots of kinds of games.

You want chess? There's chess. Like, no other game has better software than chess. Lichess is maybe the cleanest goddamn game experience that anyone's ever written in code. There's no bullshit whatsoever. You can just run it and play chess, with the computer or with a human. It's just a game.

The best Go game I can point you to is KGS and it's not as good as Lichess. Which is sad, because Go is awesome.

You want to play a run-around-and-whack-stuff-with-a-sword game? Yeah, buy yourself a Nintendo and play the latest Zelda game. They're good at that. Especially if you have a strong stomach and don't get all pukey when your guy goes flying in the air.

Or you want to play a Dungeons & Dragons game with factions and fights and gnolls and hot drow ladies? Yeah, you go install Steam and play Baldur's Gate 3. It's okay if you didn't play Baldur's Gate 1 and 2. Nobody else did either.

[–] danhab99@programming.dev 6 points 1 year ago

I'd like to see more games with replay value. We need a new PC FPS

[–] iliketrains@kbin.social 5 points 1 year ago

I love games that are story driven. Although if it does not have adequate interactivity, like meaningful choices and actions, then I would rather have it as a movie.

[–] whaleross@lemmy.world 5 points 1 year ago* (last edited 1 year ago) (1 children)

I wanted something retro cyberpunk RPG recently and installed VA-11 Hall-A: Cyberpunk Bartender Action, only to discover that there is no action and barely no game. It's just endless nexting through a narrative that smells of teenage bedsheets.

Apparently it's massively popular.

I don't get it at all. For me it's like reading wet fanfic while double tapping the space bar and perform the most tedious implementation of what can barely be considered a puzzle or memory game.

Edit: don't get me wrong. I enjoy slow narrative driven indie games with barely any interactive parts, as long the narrative is interesting and the interaction is still barely as opposed to virtually none.

[–] Tkappa@feddit.it 18 points 1 year ago* (last edited 1 year ago) (1 children)

>buys a Visual novel
>gets a book with moving images
>:(

I get your point, but some people do really just want to relax with a choose your own adventure book with some cool art and catchy music, no need to act surprised when people have different tastes than yours!

[–] whaleross@lemmy.world 7 points 1 year ago* (last edited 1 year ago) (4 children)

Yep, it's my mistake. I assumed it would have some gameplay elements as suggested by the "action" in the title, or control of the direction of narrative, something along what interactive stories used to be in my mind.

As I said, I personally don't understand the appeal of it. I'd rather read the story as a book or even a graphic novel because for me tapping the spacebar and dragging icons does not add anything. It's plain annoying both as game and distracting as a reading experience.

Oh, and obviously I didn't expect it to be about horny tech furries. It was simply not for me.

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