@jestyr I hope this problem will be solved with developers using new programming languages, like Rust or Go, instead of web-based ones, like Electron. Some libraries still need to be more polished, but IMO developers will be able to make software less bloated in the short term.
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I hope this problem will be solved with developers using new programming languages, like Rust or Go, instead of web-based ones, like Electron.
Electron isn't a programming language, it's an abstraction layer to allow desktop apps to render apps on top of a portable browser engine layer instead of a platform specific layer.
The existence of Rust/Go doesn't change the desire to have an app that can be written once and be run across many different platforms.
The telemetry thing is why I almost always turn that off in every program that has the option to disable it. You can really see the difference in a lot of games, especially online games, with just that 1 thing. It's insane.
It's a shame that intrusive DRM has become the norm for so many games these days.
This is a short write-up on a much longer blog post, so if you didn't click the link embedded in the article text, I recommend you read Julio's original blog post.
My computer fell on its side a few months ago. Now when I run video games it stutters. I could fix it for $80 and a couple hours of labor, but then I remembered that nothing I play is optimized and it all runs like shit anyway.
There's also the load from having fancy graphics, like transparency and fading window transitions.
Can confirm 90 percent of modern software is dogshit. Thanks electron for making it worse.