this post was submitted on 28 Nov 2024
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[–] LovableSidekick@lemmy.world 17 points 2 days ago* (last edited 2 days ago) (4 children)

There are two kinds of wokeness I complain about:

  1. Hernia level virtue signaling - this is when a production company is straining super hard to make sure we know they're the good guys, but the writers don't have the brains to come up with interesting allegories, or even super-transparent ones like the half-black/half-white dudes in the TOS episode. All they can muster up is character dialog like, "Wow, look how backward this time period is! So much misogyny and discrimination!" Yeah duh, I live in this time period and I'm not stupid. (talking to you, Picard season 2)

  2. Misrepresenting the past - this is when they portray let's say Victorian England or 1950s America as a fully integrated society where characters of all races mix freely, with equality at all levels. That's not how it was, kids. The black housewife in 1953 Ohio would not have a white maid, although she might work part time as one in a white household. You don't raise social consciousness by painting a fake picture of history to avoid upsetting your audience. That does no service to the people who still feel the effects of those times.

But oh right, I forgot, the point is profit not genuine social consciousness - sorry, my bad.

/edited for grammar

[–] BluesF@lemmy.world 6 points 2 days ago (1 children)

While I agree with your first point - corporate pseudo-progressivism is a stain - I don't really think it's fair to call it "woke". In fact, it's almost the opposite of what woke is supposed to mean. To be "woke" originally meant having "woken up" to the reality of systemic racism... Corpos thoughtlessly stuffing games/films with "diverse" casts are not really respecting that reality. It's performative. There is an argument that it improved things for actors regardless, but I still don't think it's "woke".

On your second point I have to slightly disagree. Taking Bridgerton as an example - set in something like Victorian England, but a racially diverse one. The Queen is black, there's a black Duke. I think these things immediately set the story apart from real Victorian England. Ok, perhaps if you know nothing about history it might be confusing, but to me I see those things and immediately one of two things is true:

  • We are suspending our disbelief. Just like the pantomime dame, within the world of the play, is a woman and not a man in costume, we can assume that we're seeing black actors playing characters who would have really been white... Like Queen victoria.
  • The world we see is not an accurate representation of history. In this world we might assume that slavery was abolished sooner, or never started, and black people moved not just into the lower but the higher echelons of British society.

Given that it's fiction, I don't mind either of these things. I think it's nice for people who aren't white to be able to imagine themselves in those stories, even if in the real history things would have been much different. Bridgerton isn't trying to present a vision of real historical events, it's primarily a romance. Just like mediaeval fantasy isn't really medieval, Victorian romance doesn't need to really be Victorian. We don't need to see the systemic racism any more than we need to see the cholera or dropsy or whatever.

I will also just briefly shill for Taboo which I just finished - that's a historical show which incorporates a "realistic" amount of diversity into it's cast while maintaining (at least what appears to me) a level of historical accuracy. The story is fictional, although it appears around real events... But the world it presents feels genuine. Crucially by contrast to Bridgerton, slavery plays quite an important role in the story - so here it would feel absurd to have a black Queen or Duke.

[–] LovableSidekick@lemmy.world 2 points 1 day ago (1 children)

Haven’t seen Taboo but Bridgerton is a fantasy alt world - it can have steam-powered computers for all I care. My objection is specifically about falsely portraying real eras for the sake of casting diversity, which I think is a disservice to people who were held down in those real eras.

[–] BluesF@lemmy.world 1 points 1 day ago (1 children)

Fair enough, I have seen the same arguments applied to it is why I used it as an example. I don't know what shows you are thinking of, but are they misrepresenting things, or are they just using blind casting and asking you to suspend your disbelief? This is something we do without thinking when watching theatre, but it's a bit more subtle when watching television or films because they go to lengths to make the environment feel more real.

[–] LovableSidekick@lemmy.world 2 points 9 hours ago (1 children)

Suspension of disbelief is great for science fiction and fantasy, but I don't think it's healthy to mask past realities. I don't believe for one second anybody does "blind" casting - entertainment companies pander to what they think their audience's main demographic wants, and they do extensive research to tell them what that is. They want to be on the audience's side on every issue, support all the right things, criticize all the right things... there's nothing blind or random about any of it.

[–] BluesF@lemmy.world 1 points 3 hours ago

Perhaps, or perhaps the casting team had other goals that aren't so obvious. While it's true there are purely capitalistic production firms, there are clearly things being made with artistic vision behind them, and sometimes that includes blind casting. Again, I suspect this is more prevalent in theatre, where audiences are more willing to accept, say, a woman playing King Lear, or black actors playing nobles in a historical setting. Because, on stage, you are already suspending lots of that disbelief - you're not looking into a throne room, you're looking at a stage - it's easier to take it a step further.

But while less is asked of you when watching a historical drama on TV, you are nonetheless suspending your disbelief. You know really that cameras couldn't have filmed this in the Victorian era, that's not really Henry VIII, and Jesus wasn't a white guy. The question is what makes it too jarring for you?

I noticed you're quite focused on the production company's intent behind the casting. Maybe it's politically/philosophically motivated, maybe purely capitalist, or maybe artistic... But you can't really know. And should it even matter to you as the viewer? I understand trying to unpick the artistic decisions behind a piece, but those of the production company? That doesn't seem like something to bring into your viewing experience - just perhaps conversations like this one on the internet.

I'd invite you to try suspending your disbelief as you might when watching the Passion of the Christ, and see if you're able to enjoy these films/shows despite the historical inaccuracies.

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[–] chautalees@lemmy.world 12 points 2 days ago

Alan Turing... Nuff said

[–] Snowclone@lemmy.world 11 points 2 days ago* (last edited 2 days ago) (1 children)

You only have to look at any anti-woke review for a few seconds to figure out it's only ever racism, misogyny, and anti lgbtq hate. They aren't like ''This is why it's woke'' with some philosophical discussion, it straight up is ''there's a black in this game, that's wrong.''

[–] Lemminary@lemmy.world 4 points 2 days ago* (last edited 2 days ago) (1 children)

This was very evident with Concord the week it shut down. People in the YT comments were inevitably blaming woke politics because it had an arguably diverse cast even though the trailer was one of the most bland, unimaginative and unpolished pieces of advertisement I've ever seen. Oh, but it was the blue haired people's fault for reasons! 🙄

[–] Duamerthrax@lemmy.world 7 points 2 days ago

I'm gonna get the quote wrong, so I wont even try, but some internet person basically said that any time there's a failure, the worse people will come out to claim it as a victory.

Game had cringe writing and was glitchy as hell? Oh, well it was the minority characters that caused it fail. Just ignore all the other games with minority characters that have succeeded.

[–] GhiLA@sh.itjust.works 31 points 3 days ago* (last edited 3 days ago) (2 children)

Oh, this Lara Croft chick has to be a strong, independent woman, huh? Tired of shit like this and Metroid. Quit hamfisting women into things and virtue signalling

Never, ever, not in the entire 90's decade I was alive did I even hear anything remotely similar to anything like that. It was unheard of.

No one even thought about it like that, or even had the concept to consider them that way.

...until 2016

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[–] BetaDoggo_@lemmy.world 101 points 4 days ago (7 children)

A game is only called "woke" when it's bad. Balder's Gate 3 is one of the most "woke" major releases in the last few years but you hardly hear them complain about it.

It's the same thing with cyberpunk 2077. The anti-woke crowd can't agree on whether it's woke because many of them like it.

[–] Geth@lemmy.dbzer0.com 31 points 4 days ago (6 children)

I think the problem isn't the wokeness for most people, but the awkward shoehorning of stereotypes and forced messaging that makes everything feel cheap and doesn't contribute to the experience or story. For example having a lgbtq+ element for the sake of checking a diversity box, instead of it being a random fact of this world or character.

[–] unbanshee@lemmy.dbzer0.com 28 points 3 days ago (3 children)

How do you differentiate between a character "written for the sake of checking a diversity box", a poorly-written diverse character, and a "random fact of the world"? It's a fictional world. Nothing is random. It's all creative decisions made by a team of writers and producers.

I don't think shoehorning in of diverse identities and character backgrounds is good representation or good art, and I completely agree with your point there.

But I don't think that the people driving the current backlash bother to make those distinctions.

What I see is a lot of outrage being stoked by people using the (updated) language and tactics of gamergate, and I don't think the result of that will be "better representation".

I think the result will be devs being harrassed and pushed out of an already brutal industry.

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[–] JasonDJ@lemmy.zip 3 points 2 days ago

I thought I had read somewhere that Zoid Kirsch is also gay. He had quite an impressive career in gaming.

He created Threewave CTF, which was an incredibly inspirational mod for the original Quake. Practically defined team deathmatch arena games to this day. Got hired by the legend John Carmack to work at id Software shortly after and helped develop QuakeWorld and subsequent Quakes.

[–] parpol@programming.dev 70 points 4 days ago (16 children)

This is just my take on things. Feel free to agree or disagree.

Woke nowadays has a different meaning depending on where you are on the political spectrum, but I think most gamers think of it as corporate virtue signaling with often counterintuitive "not actually progressiveness" and ends up just stereotyping minorities. For example the DLC character in Kill the Justice League is an old lesbian stereotype and rarely represents what modern lesbians actually look like. In fact lesbians don't have to "look like" anything, but then you wouldn't know they're lesbians, and the companies don't understand how to do this.

Gamers can tell when a company is trying to "be progressive" while also having no idea how to do it properly, and it all comes off as incredibly cringe (Like DragonAge: The Veilguard) But when the developers are capable of telling a story, and integrate their modernized views into it, while making a great game (like Baldur's Gate 3) it no longer is "woke", just great.

Games with progressive views have existed for a very long time, and have generally been well received. But they never really started this "fake progressiveness corporate virtue signaling" until recently and I think gamers really only care about this happening. So it isn't about and never was about the political messages themselves. And proof of this lies in the fact that the same people who complain about woke games also complain about censorship in other countries (like the Arcane lesbian relationship being erased in the Chinese release, or game companies logos not having rainbows only in middle eastern countries).

I know a lot of people see in black and white, and you're either pro woke slop, or you're racist/sexist/transphobic. But reality is that most gamers (even those who complain about wokeness) actually are progressives. They actually don't care if someone is gay or trans or not. They only care about how that is portrayed, how belittling the message is, and how honest it is.

[–] Katana314@lemmy.world 35 points 3 days ago (3 children)

If that’s the case, then they’re just criticizing bad writing, like all of us are.

But it’s not necessarily the case. There was an adult animation that came out endorsed by Ben Shapiro that was meant to be all about conservative values. To show they’re not backwards, the protagonist has one gay friend. And, from that alone, the target base complained about the show being “woke”.

So the term is both wrapping a long way around towards the simple term “bad writing” and instantly called upon anytime demographics include minorities. I’d go for the Occam’s Razor explanation. It’s just hate.

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[–] mrslt@lemmy.world 37 points 3 days ago (4 children)

To be fair, what the OOP is describing is "diversity in the video game industry", not "woke games", per se. While I doubt anyone here has objections to the former, I also doubt that anyone here is a fan of "Dustborn", as an example.

[–] Cethin@lemmy.zip 31 points 3 days ago (4 children)

I hate this kind of comment. A bad game doing poorly that happens to be "woke" isn't evidence that being "woke" made it bad. For example, Dragon Age Origins is pretty "woke" (especially for its time) but it's recognized as an amazing game by pretty much everyone. If you make a great game that's written well, it's probably going to be received well. The issue is modern AAA gaming just makes mass audience slop that is devoid of passion and dictated by suits to chase trends. Being "woke" doesn't matter. Being good matters.

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[–] Semi_Hemi_Demigod@lemmy.world 15 points 3 days ago* (last edited 3 days ago)

You know what was surprisingly woke? Smokey & The Bandit.

You'd think the truckers would be all white guys, and they'd be casually racist through the whole thing since it's the 70s. But it wasn't. Truckers of all shapes and sizes. And the main trucker character is friends with black people.

In the 70s. In a trucker movie. Set in The South.

[–] CliveRosfield@lemmy.world 26 points 3 days ago* (last edited 3 days ago) (8 children)

There’s nothing wrong with calling a bad game woke if they’re trying to cover their blatant flaws by tokenizing minorities and lgbt. See: Concord

[–] pyre@lemmy.world 4 points 2 days ago

that's horseshit. there is no such term for games that use sex to appeal to young boys to cover their blatant flaws.

plus that's not why they're doing it. two things can coexist without causing one another. that's very disingenuous.

[–] Katana314@lemmy.world 31 points 3 days ago

Picking a game that was already bad for 700 reasons doesn’t make the idiotic “woke = bad” label okay. The writing in a live service game was never going to be great.

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[–] FluorideMind@lemmy.world 35 points 3 days ago (3 children)

When a game puts it in your face that this character is is gay/trans/ethnic in a way that feels arbitrary to the setting or effected character, it comes off very much like a political move for sales.

Let's use soldier 76 from overwatch as an example. The way he was written on top of the are they aren't they thing he had going on with Ana didn't support him being gay at all. The announcement that he is gay came completely randomly and really fealt like a political move to add a little more representation.

On the other hand, we have good characters who happen to be LGBT, Ellie from the last of us, or my personal favorite Veronica from New Vegas.

[–] unbanshee@lemmy.dbzer0.com 24 points 3 days ago* (last edited 3 days ago)

I agree with you, slapping a veneer of diverse identity on a character post-facto is often just performative bullshit. At best it's bad representation, at worst it's cynical pinkwashing and pandering for profit.

But that's not a distinction I have ever seen an "anti-woke gamer" railing against.

What I do see them railing against is any representation in games that does not pander to their own personal preferences.

Did you not encounter any of the backlash to Ellie's sexuality? Honestly I think FNV only escapes a lot of that kind of vitriol because it was released pre-gg.

Shaun hits a lot of my major concerns in his new video.

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[–] finitebanjo@lemmy.world 53 points 4 days ago* (last edited 3 days ago) (1 children)

Is that dude waiting for an American Black Woman to invent punctuation marks?

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[–] HawlSera@lemm.ee 18 points 3 days ago* (last edited 3 days ago) (1 children)

Remember when Sierra had to hire an outside company to do King's Quest 8, and they completely ignored Roberta Williams' notes, instructions, and design simply because "You're a woman, you don't know anything about games, shut up and let us work. This is going to be an RPG, not an Adventure game, and you're going to like it little lady!... Who is also the wife of the owner, the co-founder of the company, and the creator+headwriter of the series we're currently working for."

And it kept happening no matter how much she complained, so eventually they had to kick them out, but there wasn't enough time to make a new game so the "Not King's Quest" King's Quest game had to be released to try to make money back..

And it was basically a shitty version of Ultima 9, an already shitty game, and was so bad and tonally out of place with the rest of the series that the King's Quest Collection on Steam only has 1-7 and the Reboot?

Yeah I normally like to root for the underdog game of a franchise and try to defend it, but KQ8: Mask of Eternity can get fucked.

I'm not even a King's Quest fan, but it's one of the most infuriating cases of sexism I've ever had the displeasure of learning about.

Imagine this happening in any other context. Imagine Square Enix hires a bunch of white guys to do Dragon Quest, sends in a higher-up to make sure it stays on brand, and they just tell him "You're asian, what do you know about good games?", and turn in a grimdark first person shooter that just happens to be called Dragon Quest, and Square Enix is in such a dire financial state that they're forced to publish it as a mainline entry.

That's basically what happened.

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[–] MystikIncarnate@lemmy.ca 16 points 3 days ago (2 children)

I'm just going to say that a lot of creative, innovative, or interesting things, regardless if they're physical items, narratives, gameplay mechanics, or even just a new process for handling a particular task, is borne from diversity.

We are different. That difference is a strength. The more different we are, the larger of a gap between how I approach an issue and how you do the same. The Delta between your approach and mine is beautiful. One may be more efficient, one may be easier, one might be less expensive to do.

If we all thought the same, and we were extremely similar in what we knew and how we thought, nothing would ever change. Progress would not be possible.

A great example of this is with the blue LED. Most companies have been able to make blue LEDs for decades. The problem is, they were expensive, and shit. They couldn't brighten up a shoe box.

One guy took a blue LED manufacturing process that everyone else abandoned, and worked with it for the better part of like, 5 years or something. He invented the modern blue LED in all its glory. Bright enough to blind you from across the room, and cheap enough to produce that they ended up in a lot of places they probably shouldn't have been. That experimentation also yielded a near ultraviolet version that with a simply phosphor filter, can be converted to visible light, and white LEDs were born

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