The same company that insisted for years that 30 FPS is better than 60 FPS insists on something stupid yet again.
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If the game is good I'll buy it, if it's shit I won't. I don't see how these NPC's will make the game good and I haven't personally bought an Ubisoft game in several years.
Quick question is it pronounced "you be soft" or "oo be soft"?
It stands for Ubiquitous Software, so it's "you be soft".
It's neither. The French "U" sound doesn't exist in English so I can't really give an example from an English word.
That said, being a global company they're probably fine with the default English pronunciation that would be "you be soft".
"oo be soft" because they're a French company (at least originally). The "you" sound for U isn't really in their language.
I've always said it with "you" but that makes sense.
I was only curious because of the "an" before ubisoft in the comment I replied to. If it was the "you" sound it wouldn't feel right to say out loud and it confused me lol
Thank you for the lesson!
It's actually pronounced like the word Hue more or less (slightly shorter,the first half) it's pronouced as such " hue - bee - soft "and the you sound is very much present in our language, for exemple baillou or caillou.
I just meant to say that it wasn't typically a sound used for just the letter U, but fair enough! I stand corrected. I'll gladly learn a lesson at the hands of a native lol
AI is the new procedural generation, in that it will be touted as making the games more real and immersive but really only makes them boring and repetitive, thus stressing the importance of genuine creative handcrafting. I'm looking forward to smaller studios selling their games with a "no AI" pitch in a few years.
I'd say it's just the latest innovation in procedural generation. But it's still just that.
Nah it'll make NPCs more interesting but $20 says they'll get all racist and genocidey too.
Human nature for ya or the dataset?
I disagree that procedural generation makes games more boring and repetitive. I think it depends on the game and how the procedural generation is implemented. Look at Noita for example - uses lots of procedural generation, mixed with some handcrafted elements, and it's really fun! Terraria, another similar formula.
Not my cup of tea, but a lot of people love No Man's Sky for that reason - it's fun to explore the crazy combinations.
The original Elite was procedurally generated IIRC, and from what I understand it was super fun (before my time though).
It will make the shareholders richer, as you can fire a few writers and animators to save costs, and still sell a the game with shittier dialogue
But… AI is stupid. I mean it really is dumb. And on top of that, it’s just an amalgamation of things fed to it which in itself is nothing bad, but it limits itself massively when combining things.
Replace "games" with "executives" and the sentence makes complete sense.
Mmo game of were wolf or sheriff, but there are goal is to blend in the the NPCs