Poor optimization strikes again.
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It's not necessarily poor optimization when they've been working with Epic to push the state of the art of real time graphics tech for the past 5 years.
If you pushed so hard that you can't hit 60 fps then you need to pull back. It's not state of the art if it looks like a slideshow.
I'm with you, but 30 FPS isn't a slideshow. And ever since we were able to get 60 FPS on consoles, devs have been willing to forgo it for fidelity at lower frame rates. I didn't see any reason that trend would stop now.
And that new Marvel game will also be a game with state of the art real time graphics, and it will also run at 30 FPS. Same with GTA 6.
Saying it's "state of the art" isn't an excuse for poor optimization. Developers have been able to pump out 60fps on way worse hardware and still make it look good. We have more powerful hardware now but worse software. In the past 8 years alone new optimization techniques have been found but no one uses them
Just because Hellblade 2 runs at 30 FPS, it doesn't mean it's optimized worse than Metal Gear Solid 2. There's way more being processed per second in order to render Senua than there is to render Raiden, and it's a trade-off that the developers decided was worth it, even if you and I disagree. That still doesn't mean it's poorly optimized.
Generally agree but there's a good chance it is less optimized than MGS2 because that game pushed the hardware to its limits
If you can't understand why some games can run at 60 and others can't, then I can't help you.
I completely understand it. Publishers want pretty graphics at all cost and give 0 time for developers to optimize it
Do you think Hellblade II could run on a NES, given infinite development time to optimize it?
No clearly not but we're talked about the latest console from Microsoft. Not saying it's insanely powerful but it sure as shit ain't weak or outdated hardware
Then you can acknowledge that there are limits to what video games can run on a given set of hardware, regardless of optimization. There's been diminishing returns in graphics processing since the beginning of time. In order to get to that next step of realism, it's going to cost more than it took the last time we saw a similar leap.
I'd take a lower resolution over 30fps any day, I don't understand why it's not an option for some games.
PC can do it no problem.
Well, GTA 6 is also going to be running at 1080p instead of 4K, so that is an option some games use on consoles. I think Jedi Survivor only ran at 720p30, but that one we definitely can say is poorly optimized.
That's rough, maybe the new consoles are already falling behind in tech,I thought they were more powerful.
And we've also got a new generation of graphics hardware in the 4 years since the last gen came out. This isn't new and is always going to happen when you can't upgrade your hardware. 30fps isn't even that bad, even if its not great.
I'm worried this will mean the game runs poorly on PC as well. I'll wait for a sale down the line before picking this up, even though I really enjoyed the first one.
I'm running it on a 3600x, 5700xt, and 16GB of RAM. It runs perfectly. Do what you will with that information.
Edit: no it doesn't. I though it said Helldivers 2
You have hellblade 2 already?
Oh poop. I misread it as Helldivers 2. Sorry!
I've played the first one and while I enjoy 60 fps, this game is okay at 30, being so slow and all about cinematics and echoes.
Are we forever stuck on 30 fps?
Seems so. It's a shame 40 fps (for VRR/120hz displays) is not more common if 60 is not achievable.
As long as your eyes are only 24fps, it appears.
Edit : I was making a reference, people! It's an excuse that has been used before!
That the eye can only perceive 24 fps is a myth. Plus vision perception is very complicated with many different processes, and your eyes and brain don't strictly perceive things in frames per second. 24 fps is a relatively arbitrary number picked by the early movie industry, to make sure it would stay a good amount above 16 fps (below this you lose the persistence of motion illusion) without wasting too much more film, and is just a nice easily divisible number. The difference between higher frame rates is quite obvious. Just go grab any older pc game to make sure you can get a high frame rate, then cap it to not go higher to 24 after that, and the difference is night and day. Tons of people complaining about how much they hated the look of Hobbit movie with its 48 fps film can attest to this as well. You certainly do start to get some diminishing returns the higher fps you get though. Movies can be shot to deliberately avoid quick camera movements and other things that wouldn't do well at 24 fps, but video games don't always have that luxury. For an rpg or something sure 30 fps is probably fine. But fighting, action, racing, anything with a lot of movement or especially quick movements of the camera starts to feel pretty bad at 30 compared to 60.
The game is super fun, but it is missing DLSS or FSR and it shows.
Edit: Sorry, I meant Helldivers 2 :)
Are you talking about Helldivers 2 or Hellblade 2? Cause one is out and the other is not.. this article is about the one that is not out yet.
Oh, sorry, I really misread it as Helldivers 2 :)
Democracy never sleeps
I wish Helldivers 2 would come to Xbox! It does have FSR too actually, it's supposedly FSR 1 though...
What about the PC version?
Though this is really unfortunate for the Xbox users.
Dnepends if you have a NASA pc
PCMR will be happy ?