this post was submitted on 07 Jul 2023
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Shuji Utsumi, Sega’s co-CEO, comments in a new statement that there is no point in implementing blockchain technology if it doesn’t make games ‘fun’.

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[–] frog@beehaw.org 15 points 1 year ago (56 children)

I have never been able to figure out the answer to this, so maybe someone here knows: exactly how does one implement blockchain technology into a game, and what's the purpose of doing so? Like in terms of actual gameplay, what's it supposed to achieve? Is there a valid reason you'd want to include it?

[–] Noit@lemm.ee 10 points 1 year ago (4 children)

The only justification I’ve ever been able to think of is Pokémon. The idea is supposed to be that every Pokémon is unique but there’s actually only a limited set of variables to define each individual ‘mon. I can trade you a Zubat I just caught and it can be identical to one that I first caught in Fire Red twenty years ago and have traded through every game since.

If each Pokémon was truly unique and on the blockchain, it could be meaningful in ways they currently aren’t. There could be only one Coalossal that Wolfe Glick won the Player’s Cup with. He could trade it away for charity and someone would pay for it. I could trade Pokémon away and track them as they’re traded around the world.

It’d be cool. But it would not meaningfully make the game more fun. And it’s Nintendo so they’re never going to do blockchain. And that is the best pitch I can give you.

[–] TofuScramble@beehaw.org 10 points 1 year ago

And even then, you could still do that unique Pokemon idea without using a blockchain. Use unique identifiers in a good old database, or, heck, just tell the user with words, “there are many pidgeottos but this one is yours”.

A blockchain idea has to not only be a good idea, but also not possible with simpler technology for it to be genuinely worthwhile.

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