Bit of an explanation as to what prompted me to make this post: I recently played through Sniper Ghost Warrior: Contracts 1 and 2 and I just felt off. I've slaughtered hundreds of innocents for my amusement in games like Fallout and TES, I play through No Russian with a grin, but for some reason, I refrain from killing bad guys in SGW? The first one has you hunt down Russian oligarchs and war criminals, while the second one is about Middle Eastern terrorists and this is the game where I feel bad about killing? There's just something about the soldiers talking about their daily problems like making no money, uncomfortable boots and sweating too much, or showing eachother pictures of their dogs, not to mention the absolute horror when you've got a knife against their throat or when they find a body. I hope this isn't weird, but I've never experienced remorse for killing a video game enemy, and I've played a lot of different games. I'd like to hear about your experiences, and which games do a good job humanising common enemies, the concept intrigues me.
Monster Hunter, especially when the monsters are trying to flee, you have to chase them into their lair where you’ll find them sleeping peacefully and then we’ll, you must finish the job…
The other day I was playing the iPhone version and my daughter saw me taking down a Pukei-pukei and when she saw his dying animation she was very sad.
This was the kulu-ya-ku for me. It's just a docile, goofy, egg-stealing bird that defended itself with rocks when threatened. Why are we killing this thing?? That was one of the only "monsters" I would always capture instead of kill.
That was one that I was perfectly fine putting down.