this post was submitted on 28 Nov 2023
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Bit of an explanation as to what prompted me to make this post: I recently played through Sniper Ghost Warrior: Contracts 1 and 2 and I just felt off. I've slaughtered hundreds of innocents for my amusement in games like Fallout and TES, I play through No Russian with a grin, but for some reason, I refrain from killing bad guys in SGW? The first one has you hunt down Russian oligarchs and war criminals, while the second one is about Middle Eastern terrorists and this is the game where I feel bad about killing? There's just something about the soldiers talking about their daily problems like making no money, uncomfortable boots and sweating too much, or showing eachother pictures of their dogs, not to mention the absolute horror when you've got a knife against their throat or when they find a body. I hope this isn't weird, but I've never experienced remorse for killing a video game enemy, and I've played a lot of different games. I'd like to hear about your experiences, and which games do a good job humanising common enemies, the concept intrigues me.

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[–] whodeknee@alien.top 1 points 11 months ago (8 children)
[–] Seienchin88@alien.top 1 points 11 months ago (2 children)

yeah men and wtf is up with the completely lack of consistency in tone between gameplay and cutscenes…

In cutscenes we play a hero with a heart of gold not wanting to kill anyone innocent only to mow down an entire village and hundreds of Pinkertons for Micah in th me next gameplay scene… like wtf?

[–] ARA_1776@alien.top 1 points 11 months ago

Yeah for a game that seemed so focused on building the world and story, I found the gameplay totally at odds with it. I couldn't really get into the game because pretty much all of the missions were "shoot dozens of dudes as they pour out of random places."

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