this post was submitted on 28 Nov 2023
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Bit of an explanation as to what prompted me to make this post: I recently played through Sniper Ghost Warrior: Contracts 1 and 2 and I just felt off. I've slaughtered hundreds of innocents for my amusement in games like Fallout and TES, I play through No Russian with a grin, but for some reason, I refrain from killing bad guys in SGW? The first one has you hunt down Russian oligarchs and war criminals, while the second one is about Middle Eastern terrorists and this is the game where I feel bad about killing? There's just something about the soldiers talking about their daily problems like making no money, uncomfortable boots and sweating too much, or showing eachother pictures of their dogs, not to mention the absolute horror when you've got a knife against their throat or when they find a body. I hope this isn't weird, but I've never experienced remorse for killing a video game enemy, and I've played a lot of different games. I'd like to hear about your experiences, and which games do a good job humanising common enemies, the concept intrigues me.

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[–] Embarrassed-Depth-72@alien.top 1 points 9 months ago (13 children)
[–] XenoRyet@alien.top 1 points 9 months ago (4 children)

Way back in the day, I had to stop playing. I think I quit at the flying Colossus. I just couldn't keep doing this, and I considered that a valid ending to the game.

I did go back many years later and force my way through it just to see what happens, and I've got to say it only validated my original decision for me.

[–] Spram2@alien.top 1 points 9 months ago (1 children)

There should be an ending where you can give up and throw the girl down a ravine or something.

[–] XenoRyet@alien.top 1 points 9 months ago

I mean, I think it would ruin the art of the thing a bit, but you kind of should be able to just walk back across the bridge and go back home.

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