this post was submitted on 30 Jun 2023
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[–] redcalcium@c.calciumlabs.com 6 points 1 year ago (7 children)

So, these games do not ban cheaters, but instead try to inconvenience them until they stop cheating? I wonder why they don't outright ban the cheaters. Are they afraid of getting chargebacks or refund request? Or are a huge proportion of those cheaters actually some big spender so the game companies don't want to ban them because retaining them is more profitable?

[–] linos_melendi@pawb.social 11 points 1 year ago (2 children)

They'll get banned eventually, one of the purposes of the "ghost" players is they can be used on "suspected" players that aren't 100% sure of cheating yet, and trying to kill them will let system know they are in fact a cheater.

[–] howsetheraven@sh.itjust.works 2 points 1 year ago

But it makes no sense. Let's say they enable the decoys for you because you're "suspected". How are you going to guarantee you aren't going to accidentally shoot one? They are apparently mostly indistinguishable and in a game where you are sprinting around and flicking to different targets, you're not going to wait around to find out.

So what, you kill the clone and are instantly labeled a hacker? Nah, there's no way it's a detection tool. If you start seeing clones, the game already decided you're a cheater.

[–] redcalcium@c.calciumlabs.com 1 points 1 year ago

The other game mentioned in the article are slowing the cheater's speed, right? Why not outright ban them then?

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