this post was submitted on 29 Jun 2023
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Adventure / Point-and-Click / Narrative Games

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A community for fans, devs, and general aficionados of the adventure game genre. This includes IF/parser games, point-and-click games, puzzle games, walking simulators, and whatever else you want to call these. To us, they're simply adventure games.

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What's your favorite interface in adventure games? Doesn't necessarily have to be the most perfect or easy to use; just the one that you're the most partial to.

Off the top of my head, a couple of low-hanging fruit suggestions (feel free to add more):

  • LucasArts "9 verb" interface (Monkey Island 2, Day of the Tentacle, etc.)
  • LucasArts "verb coin" (Monkey Island 3, Full Throttle)
  • Sierra "icon bar" (King's Quest V, Space Quest IV, etc.)
  • Revolution "Left does/right looks" mouse buttons (Beneath a Steel Sky, Broken Sword, as well most Wadjet Eye titles)

Mine is actually the one in Leisure Suit Larry 7. You click on something and up comes a contextual menu of appropriate verbs. If it's a door, you can "open" it; if it's a button, you can "press" it; etc. — and it also has an optional text parser for inputting your own verb.

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[–] alter_kaker@kbin.social 1 points 1 year ago (1 children)
[–] SQHistorian@lemm.ee 1 points 1 year ago

Hot take: the verb coin is just LucasArts doing Sierra's UI but not having it at the top. 😊