this post was submitted on 26 Jun 2023
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Science Fiction

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Hello Sci-fi fans and writers, I hope that this here is the correct spot to ask this question regarding a conundrum I have come about during my work on a sci-fi short Story.

Outline

In said Short Story, I have some people (Agents) chasing after some other people (Heroes). The heroes stumbled upon some critical information that could damage the faction (Bad Guy) that employs the chasing party. The information got intercepted in time, but to make sure that the information wouldn't be leaked again, they would need to silence the heroes.

Technology

In space there are two modes of flight: conventional reaction based propulsion and a higher speed propulsion which uses a so-called jump drive which flings the spaceship along a predetermined trajectory at high sub-light speeds (max speeds would be 0.5c). There is near instantaneous communications, but you would need to be in coverage of the network itself, which is flaky at best.

Conundrum

So how would agents be able to intercept / interdict the heroes in a plausible fashion? Would it be reasonable to have a micro wormhole generator or some other way to deploy gravimetric wells, which would destabilize the entire star system? Would it be anticlimactic to just have the agents wait for the heroes to finish their jump, as they would know where they would drop out?

I would love to hear opinions and suggestions from you.

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[–] swope@kbin.social 6 points 1 year ago (36 children)

This is the sort of thing I would ask @nyrath about. I don't know if a mention like that can summon him.

I love to think of fanciful physics for astronautics, and I think audiences like it best when the system is self-consistent. It's very hard to design systems that don't lead to contradictions or paradoxes. In a way I think it's like designing a playable game.

[–] nyrath@spacey.space 6 points 1 year ago (30 children)

@swope @DmMacniel
Alas, I am not on Lemmy, so I never saw the original post.

In this case, I again note that the important thing is to focus on Effects, not Causes.

http://www.projectrho.com/public_html/rocket/fasterlight.php#id--Establishing_Limits

The desired Effect is "intercept / interdict the heroes".
The proposed Cause of "deploy gravimetric wells" seems to have too many unintended consequences. For starters it can destroy planets.

Perhaps some technobabble that slows down the protagonist's ship engine?

[–] gonesnake@kbin.social 1 points 1 year ago* (last edited 1 year ago) (2 children)

I like the idea of the Agents knowing to some degree when and where the Heroes are going to arrive. Played right it could add a lot of tension. If jump-drive has a predetermined destination I imagine that once it kicks in your ship is locked into its path--only being able to be knocked from it or, as you suggest , something is done to slow the Heroe's ship.

How it could work dramatically: the Heroes slip away from the Agents using the jump-drive. The Agents quickly activate some device (a pulsing buoy, technobabble) in the last place the ship was seen. It lets off three thumps in every direction. The Agent's ships rock back with each pulse after which they retrieve the buoy. A little dialogue about waiting for the pulses to dissipate before engaging their own jump-drive ("we don't want to get caught in the pulse's wake") and they're off.

Cut to the Heroes ship in the jump-space: They think they've made a quick escape but the ship stumbles and an alarm goes off. A quick look at their instruments tells them the ship is dropping speed. This happens twice more-the three pulses catching up to them-each time slowing them not quite out of jump-space but enough to know they're heading into the trouble they thought they's just outrun.

This could be used in universe as a something that is rarely deployed because it does affect every ship that engaged jump-drive in that area within a certain timeframe (pick your area of effect and time factors for best storytelling) so it's quite a statement as to how badly the Agents want to thwart the heroes. When the 'pulse buoy' is used, yes, you may slow them down but you may have also affected local commerce, local military and even other Agents in the area by using it. It's effective but costly. You've just broadcast your location and the desperation of your goals to everyone in that area.

[–] eldadoinquieto@mastorol.es 1 points 1 year ago (1 children)

@gonesnake

Reading this it's easy to think about the #StarWars Interdictor-class Star Destroyer :

https://starwars.fandom.com/wiki/Interdictor-class_Star_Destroyer

In #Traveller #RPG the referee should think about if the buoy can be carried inside a ship or it can be used only by space stations and other technical issues (energy costs, how many times can be used, etc.)

@nyrath @DmMacniel @swope

[–] gonesnake@kbin.social 1 points 1 year ago (1 children)

Now that's a great idea, if the buoy can't be transported on a chase ship, space stations only. Making it not always available adds to the drama and keeps it from just being deployed over and over again regardless of its local impact. Even better if only one faction has access to it.

[–] eldadoinquieto@mastorol.es 1 points 1 year ago (1 children)

@gonesnake

For example, and this can be a secret weapon coveted by many.

@nyrath @DmMacniel @swope

[–] gonesnake@kbin.social 1 points 1 year ago

Raising even more concerns and questions when it's used. Very good.

[–] DmMacniel@feddit.de 1 points 1 year ago* (last edited 1 year ago) (1 children)

That's some great idea and tech you got there! Also great storytelling.

[–] gonesnake@kbin.social 1 points 1 year ago

I like science fiction that has limitations even if it's not based on 'realistic' science. Internal consistency and accepting the obvious extrapolations of any invented technology has to be in place for it to not just feel like magic or deus ex machina. I've found that it usually has the bonus of adding to the dramatic possibilities of the story.

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