this post was submitted on 02 Oct 2023
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Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?

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[–] squirrel@discuss.tchncs.de 13 points 1 year ago (13 children)

I played on Google Stadia from day 1 until it got shut down. I mainly played racing games like F1 and GRID, with the occasional session in RDR2 or The Division 2. Latency was never a problem for me.

The main problem that occured over and over in the community was people's slow or broken internet connection at home or their WiFi setup.

I would say the technology for cloud gaming is here today, but the home internet connections of a lot of people aren't ready yet.

[–] Blake 2 points 1 year ago (1 children)

Those games are quite well matched with cloud streaming. An example of a game which isn’t suitable for cloud gaming would be competitive FPS games such as rainbow 6 siege, where the additional delay imposed by connection between the player and the game can be quite a significant disadvantage. The only way that this would be low enough to become acceptable would be if you live close enough to the host device that the latency is very low, or or the host device is very close to the game server itself.

[–] kambusha@feddit.ch 2 points 1 year ago

I had Stadia too and played a lot of Destiny 2. I must say that I was highly impressed by the low latency. I literally couldn't notice that I wasn't playing locally, unless my internet went down.

Only when I took Stadia with me to a random airbnb did I start noticing any type of latency, and then we just played Mortal Kombat or other fighting games where you can just mash the buttons.

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