this post was submitted on 23 Sep 2023
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Gaming

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I've been cautious the moment I saw the MGS1 gameplay from their trailer. It's 4:3 with borders, so I'm not sure why it's listed as 1920x1080 (at most it's probably zoomed in, not expecting a widescreen hack). Even without widescreen, it still looks like it's just a PS1 emulated version without any enhancements at all besides the resolution

IIRC MGS HD Collection that was released on PS360 (and Vita), was 720p and 60 fps (with dips)

They are selling this for around 60 bucks, with bare minimum effort, so I'd advise people to wait until there is a discount instead.

Konami messed up their Silent Hill HD Collection before, so I'm not expecting much.

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[–] Jabbawacky 24 points 1 year ago* (last edited 1 year ago) (6 children)

Just use duckstation to emulate MGS1. You can have the original 320p image if you want, or use the wide-screen hack, HD rendering at any resolution, perspective correction (no warping polys) and texture packs for a more modern experience. Why people pay for these half arsed shitty emulation collections is beyond me.

[–] UrLogicFails@beehaw.org 8 points 1 year ago (4 children)

That reminds me of when the GTA remaster collection came out and Rockstar had to delist the original (and I think they might have started C&D'ing some of the mod developers too).

At the end of the day, a direct port (or a cheap AI upscale in GTA's case) does not have a lot of value add. This is especially the case when classic consoles (and the Nintendo Switch) can be emulated at an even higher resolution than native.

I understand why developers don't want to actually remaster the game (or remake it, if they want to get really intense). It's a lot more resource intensive, and it's not a good guarantee of return on investment. Plus, most people who would buy a remaster would probably buy a straight port, too; so there's really no financial incentive.

But having said all that, I simply don't have much interest in playing direct ports. As far as I can tell, they're really only useful if you don't feel like doing the requisite tinkering to get an emulator working; but as you said, you'd probably still have better results on the emulator if you're willing to put in the work.

[–] all-knight-party@kbin.run 1 points 1 year ago (2 children)

Also to mention is the Switch's true selling point, the portability. I can emulate whatever I want looking however I want on a PC, but not only is that more work, but I'm then chained to my PC, and I'm not some rich person who can responsibly budget to have a PC, Switch, and a Steam Deck on top of it.

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