this post was submitted on 21 Aug 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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If we're talking specifically about dice rolls, I generally accept failures. But I absolutely save-scum to get around anything I perceive as "videogame bullshit" such as an unexpected scene triggering a conversation on a character I would NEVER want having that conversation, even if they pass the rolls it feels icky to have someone like Lae'zel playing diplomat.
I feel like this is one of the aspects of DnD the game doesn't do a great job of. In the tabletop you sometimes have one character handling the conversation but you can usually switch pretty easily. Like the paladin could be talking to someone and fail to persuade them, then the barbarian steps in to intimidate or something.
It does bother me quite a bit how conversations are so one-on-one. I really appreciate the peanut gallery comments from my companions, but they're too few and far between. I would love if there was some way to make manual checks based on the dialogue but still totally dependent on the player understanding what types of check they might need.
E.g., I'm talking to an NPC as Tav, but the NPC mentions something which I pick up on as sounding religious (and my Tav isn't versed in religion). I should be able to make a religion check as whichever companion I want -- essentially, let the player role play for the whole group the same way an actual group of people would in DnD. The game is already meta-gaming for you in exactly this way, by performing, say, a religion check when my character probably wouldn't have picked up on any religious undertones, and now I'm wondering why my character suddenly knows about some obscure religious proverb or some such.