this post was submitted on 17 Aug 2023
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Godot 4 is a major overhaul of the engine, it's not meant to be compatible with 3.x projects. Godot 4 is stable and won't change any time soon.
Godot 3.x and 4.x are major release versions that break API compatibility. It is very unlikely that you are developing a game for both versions the same time, so no need for a tool to switch easily between them.
I am not talking about general stability, but API stability. Normally you want a game project to work with any version of the Godot 4.x release cycle.
Godot 4.x projects are compatible with each other and are stable but some people don't upgrade right away for stability or plugins specific to that version. You don't see many companies upgrading from Unity 2021 straight into Unity 2022 when it drops, they'd still use Unity 2021 for various reasons. That's why Unity has Unity Hub for managing versions. I think a project like this can be useful.
@popcar2 @poVoq there's this guy who's creating something similar: https://eumario.itch.io/godot-manager