this post was submitted on 16 Aug 2023
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A character performing a persuasion check should attempt to describe and act out their persuasion.
Once complete, the GM should evaluate the description, and use that as a modifier to the persuasion roll.
A character that says "ummm, IDK, I guess I just try to influence them using my high charisma" should get no modifiers to the roll. A character who tries but entirely flubs the conversation should get a -1 (when appropriate), a great performance with an entertaining flourish to the description should get at least a couple ++ to the roll.
Someone after my own heart. Say what you’re going to say and I’ll decide the DC. Just say “please” and probably get a straight check DC 12-14. Insult the guard’s mother and children will likely get a DC of at least 15 and maybe disadvantage. Going above and beyond probably doesn’t require a roll and nets you inspiration.
Do the same thing with combat. A barbarian that says "hit with axe" every round just gets a regular chance to hit. A barbarian that says "I charge in yelling my battle cry swinging my great axe while kicking over the chair between us as I advance" might get a +2 to attack that round (as long as they don't use the same thing every time.)
I have started doing that actually. I’ve moved over mainly to Call of Cthulhu, which has very fast and easy combat. I’ve had some great descriptions of combat manoeuvres that net a bonus die.