this post was submitted on 08 Jan 2025
20 points (100.0% liked)

TechTakes

1550 readers
128 users here now

Big brain tech dude got yet another clueless take over at HackerNews etc? Here's the place to vent. Orange site, VC foolishness, all welcome.

This is not debate club. Unless it’s amusing debate.

For actually-good tech, you want our NotAwfulTech community

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Soyweiser@awful.systems 6 points 1 week ago* (last edited 1 week ago) (8 children)

That sadly has not been my experience. I recall people on some gaming reddits being all 'you cannot stop the coming tide' re AI. And also recently got an indie game after nobody mentioned that the dev was using AI art for it (esp the recent updates, it also really sucks the art I mean) in the thread about it. But yes some of them are good on it, not a single entity after all

[–] CheeseNoodle@lemmy.world 5 points 1 week ago (3 children)

I appreciate tools like FSR and DLSS but wish they were a value proposition for those of us who can't afford to buy a Xty ninenty every 3 years, as opposed to being pretty much mandatory to prop up the useability of increasingly poorly optimized games.

[–] dgerard@awful.systems 3 points 1 week ago (2 children)

oh dont' worry - they prop up the appearance not the usability. They look smoother but user input is still sampled at the slower rate, so the games aren't actually any more reactive.

[–] Architeuthis@awful.systems 4 points 1 week ago

I guess in most games where millisecond reactions are necessary you probably aren't doing much scenery gazing in the first place and can switch DLSS off without missing much (but you'll have to pay extra for it anyway).

The long term problem is that no doubt eventually the 30fps of shitty unoptimized gameplay should be enough for everyone rhetoric will move on to you will take 180fps that feel like 30 and like it.

load more comments (1 replies)
load more comments (1 replies)
load more comments (5 replies)