this post was submitted on 27 Oct 2024
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There might be a good reason for this. Raster effects were already really good in newer games, and ray tracing could only improve on that high bar. It's filling in details that are barely noticeable, but creap ever so slightly closer to photorealism.

Old games start from a low bar, so ray tracing has dramatic improvement.

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[–] simple@lemm.ee 88 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Cyberpunk is a good example of gorgeous raytracing: https://www.youtube.com/watch?v=3pkuU0cGQu8

The problem is that proper raytracing is way too heavy for most machines, so game devs don't bother. The Cyberpunk example on max graphics would need an RTX 4090 just to run it over 60fps. No point in pushing tech that nobody can run yet.

Raytracing on older games looks great because they already weren't intensive to run, so developers can get away with maximizing raytracing while still running fine.

[–] Screen_Shatter@lemmy.world 22 points 2 weeks ago* (last edited 2 weeks ago)

Control also did a fantastic job. At some point the reflections on the glass are almost too good. There is a puzzle where you need to look through some windows to solve it. I couldn’t see what the hell was going on because of the reflections and had to turn RTX off. It was otherwise great and I think the difference is dramatic.

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