this post was submitted on 16 Sep 2024
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D&D is anti-medieval (2016) (www.blogofholding.com)
submitted 6 days ago* (last edited 6 days ago) by copacetic@discuss.tchncs.de to c/rpg@ttrpg.network
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[–] Ziggurat@sh.itjust.works 13 points 5 days ago (8 children)

IMO, the big American bias in heroic fantasy RPG including D&D is how empty (most) settings are. If you travel (nowadays by car) in rural Europe, you'd find village every 5-10km, turns out that people walking to their field don't like to spend more than 1h commuting. While on some high fantasy map, you have like 3 day of walk through a dangerous forest, or an endless plain without much settlements.

Also it's worth mentioning that many European major roads/highway have been built at first by the Roman, and have been modernized through history. So again, middle age wasn't as empty, salvage as many D&D settings. Which indeed looks more like frontier era US.

[–] sirblastalot@ttrpg.network 7 points 4 days ago (5 children)

And America wasn't actually empty frontier, either. It was full of the native people that had been living there since time imemorial, and the ex-europeans slaughtered and plagued their way through.

[–] pteryx@dice.camp 5 points 4 days ago (1 children)

@sirblastalot @Ziggurat And it's pretty clear that orcs and goblins and such started out as the stand-ins for those Natives.

[–] copacetic@discuss.tchncs.de 3 points 4 days ago

Orcs in Tolkien’s work were rather a stand in for German soldiers since he fought them in WW1. Gygax simply sourced monsters from everywhere. Only later they became elevated to sentient beings and a playable race… uh… species now (D&D 2024).

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