this post was submitted on 22 Jul 2023
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It just feels lazy to me, like the developer couldn't be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.

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[–] xeekei@lemm.ee 72 points 1 year ago (8 children)

Wait? Console players feel like devs just copy the PC interface? Us PC players always feel like they copy the console interface and just slap a cursor on it. Buttons are huge, excessive amount of tabs, very few things visible at any time, etc. Oh and those "wheels" ugh.

[–] domstoppable@programming.dev 1 points 1 year ago (1 children)

By "wheels", do you mean pie menus? What don't you like about them?

[–] xeekei@lemm.ee 8 points 1 year ago

They are often very blatantly designed for a controller and a far-away screen. Take up the whole screen a lot of the time despite very few possible selections. Often they don't even include a cursor and you just drag a highlight from the centre of the wheel.

I mean, they work, but no one can say that they're designed for M+KB imo.

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