this post was submitted on 21 Jul 2023
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Players usually want a good story in their games. I can enjoy a good story too, but sometimes I just want to get going and do stuff without listening to several minutes of dialog in-between action.

Do you know any games where there's no story (or very minimal/skippable one), and the game mechanics alone carry the game?

EDIT: Thank you all for the suggestions. There are some that I've never heard of and look very interesting. Will definitely pick some of them up.

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[–] Glide@lemmy.ca 14 points 1 year ago (9 children)

This is such a hard question to answer without more information. There are a literal ton of mechanically good games with minimal/no story across a massive variety of genres. What are you into? Surely your interests run deeper than "don't make me read, don't show me a movie".

I'd start to look into rogue-lites; games that kill you rapidly are less inclined to lore-dump before they get to it, instead either hiding the story around the game world, or giving you snippets between runs. Dead Cells, Bullets Per Minute, Crypt of the Necrodancer, Rogue Legacy, Into the Breach, Enter the Gungeon. That should cover a wide birth of genres, anyway.

Be more specific and we can give you far better recommendations.

[–] GrimReaperCZ@lemmy.zip 4 points 1 year ago (8 children)

Rogue-lites are probably a good suggestion, considering I played and enjoyed Bullets Per Minute and Rogue Legacy. Also Dead Cells is probably one of my favourite. If there's at least some form of progression then I think I'll like it so I'll look into the others you mentioned. Thanks.

[–] geoh@lemm.ee 2 points 1 year ago (3 children)

Hades deserves to be in this list if you've not played it.

[–] Prox@lemmy.one 4 points 1 year ago (1 children)

Hades for sure has a story. Probably the best implementation of story in the whole genre.

[–] geoh@lemm.ee 1 points 1 year ago (1 children)

Yeah it does, but I wouldn't say it's the main attraction. It's good, but I wouldn't call it story driven.

[–] Vordus@lemmy.blahaj.zone 4 points 1 year ago

The gameplay loop uses getting to interact with the characters and to advance the various subplots as part of your reward/consolation at the end of each run. I'd call that story-heavy.

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