this post was submitted on 14 Jun 2023
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Guild Wars 2
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Homogenization. Mechanics and skills that were fine for years and years and years are suddenly a problem and get gutted, dumbed down and/or simply removed.
I know that point in the lifecycle of MMOs. The preview actually had me buy New World. Not because it's a superior game, but because it's one I haven't played yet and will therefore be fun until it isn't anymore. I'm not too motivated to play the newest iteration of my main class.
I think they are mostly trying to shake things up, and this time, really shake things up from the looks of it. I agree it sucks for some classes to be getting super nerfed. At the same time i welcome options that open up.
What did you use to play?
Mesmer. I'm tired of the constant removal of core mechanics, while I have to agree that it is a "shaking" it "up", I don't think it's the kind of shake-up a company wants. Still it happens in every MMO at a certain point of its life cycle, funnily enough.
What caught most of my attention in mesmer changes is how chrono can now provide either alacrity or quickness via just summoning phantasms. It's exciting - if it makes it possible to be alacdps/qdps with no or little use of continuum split, i'll be happy to pick chrono back up
Sad state of affairs that I went to check if that meant that Shatters no longer provide Quickness. It SEEMS like OOC quickness is still somewhat possible. Nuking the range of Temporal Curtain is still retarded, though, same for Null Field (wtf). The Mirage dodge nerf will make it even clunkier to play, staff DPS have been nerfed into the ground and Virtuoso has been straight-up nuked to shite. Which is amazing, considering that the sub-class doesn't have clones to defend itself and its ability to chain invulns and blocks was its defining trait. No, not the pretty animations, those are just flavour.
Ah well, what do I care anymore. (<- Not a good reaction.)