this post was submitted on 17 Jul 2023
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sounds great but they’re talking about having multiple hand-crafted areas that are larger than entire regions in recent assassins creed games which means at least one of a few things
I think there was an elder scrolls game that used procedural generation for a lot of the map but all the important areas were hand made. There's no way they can hand make a galaxy full of planets without sacrificing something important somewhere. Why can't they just procedurally generate some of it? Is the no procedural generation supposed to be a selling point?
You're thinking of daggerfall