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Hi

Sorry if this isn't the right place to post this. Basically I'm looking for recommendations for a game I can play against my 2 brothers. We live in different cities and hardly get to see each other but are we all into games.

We are all in our late 40s and haven't gamed against each other since way back when I had a few networked PCs in a squat where we played unreal tournament. I am well out of the gaming loop, i just finished bioshock a couple of months back, now I'm playing doom & death loop. I'm crap at both!

We were thinking we'd like to play a shooter just against each other, kinda like unreal tournament, or something we can do cooperatively. We are definitely not ready to go up against the kids online. Maybe doesn't have to be a shooter if it's fun to play together. Most of us have kids and none of us has loads of screen time.

One brother is on an Xbox One is on a PC One is on a steam deck with WiFi hotspot.

I'm grateful for any suggestions

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I hope more developers allow themselves to indulge in this feature. There are all sorts of use cases where the customer might want to play on an old version of the game. For instance, there have been some controversial patches lately to several Arc System Works fighting games, and players would very much love the ability to stay on the old version. I doubt it'll happen though, since the devs have an incentive to want as many players as possible to be on the new version.

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Pocketpair goes on to say that Palworld has been claimed to infringe on three patents held by Nintendo and The Pokemon Company and that part of the damage is required as compensation.

The first patent is one that most had guessed to be part of the case, as 7545191 refers to the process of capturing and befriending Pokemon, which Palworld apes with its Pal Spheres. The other two patents that are included in the lawsuit, 7493117 and 7528390 haven't been found and detailed just yet, but they're likely also mechanics in Pokemon games that are replicated in Palworld.

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Bravo, Kojima

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Cult of the Lamb is a cute game about building, maintaining, and running a cult in order to overthrow the four Bishops controlling the Old Faith. But is there such a thing as a good cult...?

You play as The Lamb, about to be put to death by the four Bishops. They've eliminated all of your kind to prevent a prophecy of "The One Who Waits" returning. With your sacrifice, the prophecy will be impossible to fulfill.

As soon as the blade lands, you wake up in a strange land, in front of The One Who Waits. He's imprisoned by four chains. He says that the Bishops, in trying to keep you from him, ended up sending you directly to him. He claims that he will grant you life again if you would start a cult in his name. Your choice is either "yes" or "absolutely." No middle ground option, I see.

He gives you his Red Crown, which revives you and grants you the power to command the loyalty of your followers and strike fear into the hearts of your enemies. You awaken at the sacrificial grounds, renewed with life, and fight your way out, taking out some of the Bishop's cultists along the way.

On your way out, you run into Ratau, a former vessel of The One Who Waits. He was instructed to help you with starting your cult. He will pop in and give you advice and guidance from time to time.

He also instructs you to save a poor soul about to be sacrificed. The grateful sacrifice will be your very first convert.

From here, you learn how to build your own cult grounds. It takes some work! You can't just leave your cult members to their own devices; you need to check in on them, provide food and shelter, task them with jobs, and overall just ensure they're happy and loyal so they continue to praise and worship you.

The more loyalty they have, the more power you build and the larger you can build your cult. Placing a shrine in the middle of your cult grounds will give your followers a place to pray and grant devotion, a sort of currency that you can use to upgrade various aspects of your cult.

You will also need to build a temple in order to give sermons, enriching your followers and also collecting more devotion from them.

Cultists can be tasked with collecting resources, which are needed to build up your cult grounds. But you also need money and more followers, both of which can be obtained by fighting your way through the lands of the Old Faith.

You ultimately need to end the lives of the four Bishops in order to release your imprisoned leader, so working your way through each of their lands is your overall goal. But it takes time to build up a cult and gain power, so you will slowly work your way up to each Bishop. As you gain more followers, each of the four lands will open up so you can travel through them for resources, money, followers, and power.

Good luck in building a faithful following! And remember:

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Tonight was Zomboid night. We inducted a Friend into our Zomboid Group, and have a possible 4th on the way. We started a new world with the group, and decided to take on the prison for fun (something none of us have ever done, at least on the preset difficulty). Me and my Friend who played Cable decided to make a new character and save Jerry and Cable for when it's just the two of us.

My new character is Huey Warner. He's a Doctor who had his license taken away after replacing a patients lungs with a Pigeon to see what would happen. That didn't stop him from practicing medicine though, and he has his own back alley clinic that he runs out of the rose wood church. Right now he's going through a bit of a Governor Arc right now and is only a little off his rocker and has only Amputated a few limbs from scratches from zombies (probably for the best though, don't want to risk that 25% chance).

While clearing the prison i ran ahead and got killed (you can see my last corpse there with the Hiking bag). My friends choke pointed the zombies through a doorway while i made my way back over too the prison. I put Huey in a Hawaiian Shirt and Khaki shorts. The lore reasoning is that the Huey that died wasn't actually him, it was a body double he swapped in last moment. He then took a brief vacation to Hawaii before coming back to help.

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cross-posted from: https://lemmy.dbzer0.com/post/31095106

GAMES FOR YOU TO PLAY WHILE WE ARE ON STRIKE

Games are built by union members and supporters and are not affiliated with the New York Times company. Please pardon any bugs. We are working hard to win a contract!

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I don't think I'll beat that amount of dedication in a game ever again. I was a young teenager when I started playing this game which had eaten all my social life... Guess it is part of me.

Last week I felt some nostalgia and reinstalled the game after ~18 years without touching it. It's crazy that my character is still there on some server (even if no subscription was paid for all those years), more or less in the state I left it the last time I logged-out years ago. The guild has been erased, but the friend list is still there as a reminder of those past friendships, none of them logged-in of course...

Fun fact, my parents refused to pay for the game at that time, so I started playing on the account of a friend, from which I later bought the game second-hand. The login still contains his name, and I think that's the oldest login/password I have a trace for.

(Game is Dark Age of Camelot)

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Kojima Productions now fully owns the intellectual property.

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Did you know you can save Doretta's head in the Escort Duty missions? I make it my goal to always return home with her. No dwarf (or machine) left behind!

Deep Rock Galactic is my second-most played game on Steam, with about 546 hours. Which may not seem like a lot for you hardcore gamers, but with almost 3,600 games in my Steam library, it's impressive that I've put that much time into a single game. Their Halloween event just wrapped up this morning, so apologies for the Halloween decorations in some of these screenshots.

For the uninitiated, Deep Rock Galactic is an FPS bug-shooting and resource-gathering game, with dwarves as the playable characters. Except you're on a space station, mining minerals from Hoxxes IV, a scorched, tidally-locked planet orbiting the blue star Creus. Every mission, you board a drop pod and are dropped deep into the caverns of the planet to accomplish some sort of mining expedition.

You can have up to four players per game, and there are four classes to play as: the Driller, Engineer, Gunner, and Scout. You can play on a team with any combination of classes you want; you're not stuck with just one of each. There are also tons of cosmetics you can deck out your dwarf crew with. Here are each of the classes with my own custom cosmetics:

The Driller specializes in drilling tunnels and igniting alien bugs with his flamethrower:

The Engineer crafts sentry turrets to protect the team and can shoot platforms against the wall for easier vertical climbing:

The Gunner is the tank of the group, laying down heavy suppressive fire, and he can also shoot ziplines across rooms for the team to traverse:

And the Scout is the lightweight, able to travel quickly across the caves with his personal zipline and illuminate the darkest rooms with a powerful flare gun:

As you can tell, I've sampled all the classes, but I play almost exclusively as the Gunner. It's a running joke among my friends that I'm gold-obsessed (because I'm always making them harvest all the gold they can find in each mission), so I leaned into it and decked out my gunner in all gold. He even juggles a couple gold nuggets at the end of each mission.

There are nine separate types of missions to play, scattered randomly across 10 diverse cavernous regions within the planet.

You can either select random missions to play, or you can pick an assignment from the Assignment Board, which will have a series of specific missions you need to accomplish in order to achieve the assignment and collect its rewards. There is always a Weekly Priority Assignment and a Weekly Core Hunt, both of which have several missions to complete in order to reap the rewards.

There are several robots that aid you in your missions. First and foremost is the Mining Utility Lift Engine (aka M.U.L.E., or "Molly" as the dwarves refer to her). She's a walking mine cart, collecting all the minerals that you mine so you don't have to be weighed down during your missions. There is no limit to the amount of resources she can carry, so call her over to you and regularly empty your bags!

Then there's the APD-B317 (aka "Bosco"), who is a flying drone that helps solo dwarves with their missions. If you're not on a team, Bosco joins you. You can point him at minerals and he will automatically dig them up for you. Pointing at blank walls will cause him to illuminate the space for you. And if threats appear, like alien bugs, he will automatically engage them. Although he has weak firepower, so don't expect him to take on all threats on his own. You can change his appearance and color scheme on the space station, as well as upgrade his abilities, so have fun customizing him for your missions!

Finally, there is the Drilldozer (aka "Doretta" or "Dotty"). She appears only in escort missions, where you have to protect her (and refuel her) while she slowly ventures toward an Ommoran Heartstone.

Doretta will take damage from bug attacks, so make sure you hop on top of her and repair her damage as you go. Once she reaches the Ommoran Heartstone, she will begin drilling into it (when you're ready) and you need to protect her from waves of bug attacks, as well as several defenses from the Heartstone itself.

Don't forget to find and collect her head after the Ommoran Heartstone explodes open! She's still "alive," and I'm sure she appreciates being brought home.

Every mission has a primary objective and an optional objective, which can be seen at the top right of your screen while on the planet. The optional one is usually collecting a particular resource, but not always.

The main mission ranges from harvesting minerals or alien eggs, refining liquid resources, eliminating giant deadly aliens, and salvaging lost equipment left behind by dead teams. Every cave is procedurally generated, so you never play the same area twice. It's always a unique mining expedition.

Deep Rock Galactic has recently started doing seasonal content, and the seasons have brought more missions to the game, including industrial sabotage against a competing dwarven mining company, and deep scans, to pick up rare minerals buried very deep beneath the planet's cave structure. As well as various events to encounter within the missions.

The best part about their seasonal content is that you can always acquire all the season rewards, even if you're just starting the game today. Not only can all unclaimed cosmetics be found in various chests scattered throughout the game, but you can actually select which season you want to play and earn the rewards from that season. You're not forced to jump into the latest season. Which is awesome, because there are story missions connecting all the seasons together. You can play through them relatively quick and get caught up with what's going on with the in-game lore. Or just enjoy the unique events that only happen during specific seasons.

So grab a beer at the bar, dance to some jukebox tunes on the dance floor, kick some barrels into the launch bay (to annoy the bureaucrats in Mission Control), then go explore some bio-diverse regions of Hoxxes IV!

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The Steam achievement in Darkchaser is quite interesting—one of them requires you to travel the distance equivalent to circling the Earth once, and another requires the distance from the Earth to the Moon.  However, I still want to complain: is anyone actually able to complete this? I know it's a game that requires you to run around all the time, and I've already played for 100 hours, but it's still far from enough  :D

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Today's game is Uncharted 4. Nostalgically i believe this is one of the first game's i posted a screenshot of too. Playing through Alan Wake II reminded me of this game and how pretty it is, and i wanted to play through it again. This time i'm playing through on Crushing difficulty though.

It can be brutal at some points. Enemies took me down in three strikes and bullets tear through Nate like he's made of cardboard. Luckily i quickly adapted and moved from tanking the hits like a moron to actually rolling out of the way. With this play through I'm hoping to knock out a whole bunch of achievements too, so that means all the Collectibles and photo spots.

This game always makes me wish for Sony to release a port of the Nathan Drake Collection on PC (and maybe a Little Big Planet 2 Port too), especially because it's hard to get RPCS3 to run well with some games and even then it can be unstable sometimes in my experience. I'm hoping one day we'll get a port though, after all, we did get the Red Dead Redemption 1 Port after 10 years. So if that can happen i wouldn't rule it out with how Sony seems to be tossing PC ports lately.

Today's screenshot i took in the First Chapter. I wanted to give an action shot a try for once and this was the result. I like how it turned out, and i think the camera angle helped a bit. I also took a second on from a front angle but i feel like Nate's face came out dorky:

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Source: https://x.com/NintendoCoLtd/status/1853972163033968794

This is Furukawa. At today's Corporate Management Policy Briefing, we announced that Nintendo Switch software will also be playable on the successor to Nintendo Switch. Nintendo Switch Online will be available on the successor to Nintendo Switch as well. Further information about the successor to Nintendo Switch, including its compatibility with Nintendo Switch, will be announced at a later date.

Also, what a day to be casually posting this haha

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I was hoping this would happen with this remake. For my money, hers was the best performance of 2004. I'm a bit surprised it was her, only because I didn't think someone deep in the voice acting world would opt for the pseudonym. So many family animated movie voice casts are populated with comedic actors known for raunchy R-rated material, after all.

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I think Subnautica was the first crafting game I ever played, and I didn't really understand the genre, so I found it frustrating and slow. I prefer my games to have an ongoing story, and this... didn't. Not to say there isn't a story here, it just takes a backseat to the gameplay, which is exploring and crafting.

The game opens with you jumping into an escape pod. Something's wrong with your spaceship, the Aurora, so you're abandoning ship. As you fly away, you watch a massive explosion erupt from your former ship. The blast damages your escape pod and you're hit in the face with a metal panel. When you come to, your escape pod is on fire!

You jump up from your seat and grab a nearby fire extinguisher. Putting out the flames, you realize your secondary life support system and radio are both broken. You need parts to build a repair tool. You climb out of your escape pod to find yourself floating on a water planet, with the wreckage of the Aurora nearby.

In desperate need of resources, you dive into the ocean and start exploring. At first, all you can do is pick up a few resources found on the shallow ocean bed. But with the right kind of components, you can craft a scanner at the fabricator on your escape pod.

The scanner allows you to scan almost everything in your environment, collecting data from this strange alien world. It may also help you to unlock new crafting recipes. You find scattered wreckage all over the ocean floor, and scanning broken components will help you to reassemble their recipes so you can craft them yourself.

Once you've found the necessary resources, you can build a repair tool, which you can then use to repair your secondary life support system and radio.

Almost immediately, your radio picks up a message. Listening to it, you hear survivors of another escape pod. They're nearby, and under attack from a giant sea snake of some sort.

You swim out to their location, only to find the remains of their escape pod. You pick up a PDA left behind in the wreckage and download its data, which will give you the crew's log.

Your own PDA has been communicating vital information to you throughout your journey so far. Around this time, you may hear her say that the Aurora's drive core is going critical and is about to explode. You can actually watch the explosion from the surface, just make sure you're not swimming anywhere near it at the time.

From here, you're just responding to radio signals, exploring and collecting resources to build more and more advanced technologies, and eventually, you can build an entire underwater base to live in.

I didn't get much further than this, because this game is so incredibly slow for me. I enjoy the crafting game Satisfactory because all the resources I need to get started are right nearby, almost within eyesight of my landing pod, and I can scan for the location of more resources as I start to branch out. Plus, your hub gives you instructions on what to build, so you have some direction to progress toward.

Subnautica, on the other hand, just dumps you in the water with no explanation and expects you to just swim around and collect stuff until you figure out what to do with it. The first time I played this game, several years ago, I spent maybe 2 hours swimming in circles, unsure what I was supposed to do. Eventually, I realized that I needed to repair my escape pod, and then I started getting radio broadcasts.

But even then, every escape pod I tracked down was wrecked with no survivors. It was just demoralizing for me. I was hoping for some sort of plot, or an eventual rescue or something. But instead, I found myself just floundering about in the water for hours, not really sure what I'm doing or if this gameplay is going anywhere.

Not to mention, this is a survival game, so on top of trying to figure out what I'm doing, I was also trying to figure out how to find food and water to stay alive. And despite being a game about exploring an alien ocean, I could barely be under water for 30 seconds before I was drowning. It took an exceptionally long time for me to find appropriate resources to build more advanced oxygen tanks so I could stay underwater for longer. I couldn't ping for resources, I kept getting lost or turned around under water, and I could never find exactly what I needed to progress in the game.

I know this game is exceptionally popular and I rarely ever hear a bad thing about it. But I personally just can't get into it. I gave it a second chance last night, and I progressed much faster than I did my first time playing, but it was such a slog. I have no idea if it gets better later, but it's frustratingly slow and I just can't enjoy it.

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