this post was submitted on 27 Jun 2023
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Street Fighter 6 is still early but it's already setting some big records at Evo 2023 for both the franchise and tournament series.

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[–] ampersandrew@kbin.social 7 points 1 year ago (1 children)

As we expected. The Drive system is immediately intuitive and addresses big problems the series has had for over a decade.

[–] EvaUnit02@kbin.social 1 points 1 year ago (1 children)

What big problems would those be?

[–] ampersandrew@kbin.social 2 points 1 year ago
  • Comeback mechanics are probably the biggest issue since SF4. One might argue (I certainly would) that you should basically never have comeback mechanics, but maybe SF6 gets away with nearly removing them entirely due to the way they reworked the dizzy/stun system.
  • The pace of the game is sped up, due to the incentives that the Drive system creates for both movement and to avoid burnout. Brackets for SF6 are already running significantly faster than for SF5. It also helps avoid that situation from SF5 where both players are sitting on a magic pixel, letting the clock run down, patiently waiting for that clean last hit, since you rarely have super meter available for a chip kill.
  • There's more room for creativity, and the game affords you more options on offense and defense. You're constantly making decisions about how to spend or not spend your Drive meter for different levels of risk and reward, and it's even more interesting because supers are on a separate bar, so you don't have to do one at the expense of the other. Your defensive options and what they beat are crystal clear in the heat of the moment, and it removes a lot of need to memorize frame data like you'd have to in SF5.